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package javax.websocket;

import java.io.Closeable;
import java.io.IOException;
import java.net.URI;
import java.security.Principal;
import java.util.List;
import java.util.Map;
import java.util.Set;


/**
 * A Web Socket session represents a conversation between two web socket endpoints. As soon
 * as the websocket handshake completes successfully, the web socket implementation provides
 * the endpoint an open websocket session. The endpoint can then register interest in incoming
 * messages that are part of this newly created session by providing a MessageHandler to the
 * session, and can send messages to the other end of the conversation by means of the RemoteEndpoint object
 * obtained from this session.
 * 

* Once the session is closed, it is no longer valid for use by applications. Calling any of * its methods (with the exception of the close() methods) * once the session has been closed will result in an {@link java.lang.IllegalStateException} being thrown. * Developers should retrieve any information from the session during the * {@link Endpoint#onClose} method. Following the convention of {@link java.io.Closeable} * calling the Session close() methods after the Session has been closed has no * effect. *

* Session objects may be called by multiple threads. Implementations must * ensure the integrity of the mutable properties of the session under such circumstances. * * @author dannycoward */ public interface Session extends Closeable { /** * Return the container that this session is part of. * * @return the container. */ WebSocketContainer getContainer(); /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. *

* This method is not safe to use unless you are providing an anonymous class derived directly * from {@link javax.websocket.MessageHandler.Whole} or {@link javax.websocket.MessageHandler.Partial}. * In all other cases (Lambda Expressions, more complex inheritance or generic type arrangements), * one of the following methods have to be used: * {@link #addMessageHandler(Class, javax.websocket.MessageHandler.Whole)} or * {@link #addMessageHandler(Class, javax.websocket.MessageHandler.Partial)}. * * @param handler the MessageHandler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native * websocket message type as this handler. */ void addMessageHandler(MessageHandler handler) throws IllegalStateException; /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * @param clazz type of the message processed by message handler to be registered. * @param handler whole message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native * websocket message type as this handler. * @since 1.1 */ public void addMessageHandler(Class clazz, MessageHandler.Whole handler); /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * @param clazz type of the message processed by message handler to be registered. * @param handler partial message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native * websocket message type as this handler. * @since 1.1 */ public void addMessageHandler(Class clazz, MessageHandler.Partial handler); /** * Return an unmodifiable copy of the set of MessageHandlers for this Session. * * @return the set of message handlers. */ Set getMessageHandlers(); /** * Remove the given MessageHandler from the set belonging to this session. This method may block * if the given handler is processing a message until it is no longer in use. * * @param handler the handler to be removed. */ void removeMessageHandler(MessageHandler handler); /** * Returns the version of the websocket protocol currently being used. This is taken * as the value of the Sec-WebSocket-Version header used in the opening handshake. i.e. "13". * * @return the protocol version. */ String getProtocolVersion(); /** * Return the sub protocol agreed during the websocket handshake for this conversation. * * @return the negotiated subprotocol, or the empty string if there isn't one. */ String getNegotiatedSubprotocol(); /** * Return the list of extensions currently in use for this conversation. * * @return the negotiated extensions. */ List getNegotiatedExtensions(); /** * Return true if and only if the underlying socket is using a secure transport. * * @return whether its using a secure transport. */ boolean isSecure(); /** * Return true if and only if the underlying socket is open. * * @return whether the session is active. */ boolean isOpen(); /** * Return the number of milliseconds before this conversation may be closed by the * container if it is inactive, i.e. no messages are either sent or received in that time. * * @return the timeout in milliseconds. */ long getMaxIdleTimeout(); /** * Set the non-zero number of milliseconds before this session will be closed by the * container if it is inactive, ie no messages are either sent or received. A value that is * 0 or negative indicates the session will never timeout due to inactivity. * * @param milliseconds the number of milliseconds. */ void setMaxIdleTimeout(long milliseconds); /** * Sets the maximum length of incoming binary messages that this Session can buffer. * * @param length the maximum length. */ void setMaxBinaryMessageBufferSize(int length); /** * The maximum length of incoming binary messages that this Session can buffer. If * the implementation receives a binary message that it cannot buffer because it * is too large, it must close the session with a close code of {@link CloseReason.CloseCodes#TOO_BIG}. * * @return the maximum binary message size that can be buffered. */ int getMaxBinaryMessageBufferSize(); /** * Sets the maximum length of incoming text messages that this Session can buffer. * * @param length the maximum length. */ void setMaxTextMessageBufferSize(int length); /** * The maximum length of incoming text messages that this Session can buffer. If * the implementation receives a text message that it cannot buffer because it * is too large, it must close the session with a close code of {@link CloseReason.CloseCodes#TOO_BIG}. * * @return the maximum text message size that can be buffered. */ int getMaxTextMessageBufferSize(); /** * Return a reference a RemoteEndpoint object representing the peer of this conversation * that is able to send messages asynchronously to the peer. * * @return the remote endpoint. */ RemoteEndpoint.Async getAsyncRemote(); /** * Return a reference a RemoteEndpoint object representing the peer of this conversation * that is able to send messages synchronously to the peer. * * @return the remote endpoint. */ RemoteEndpoint.Basic getBasicRemote(); /** * Returns a string containing the unique identifier assigned to this session. * The identifier is assigned by the web socket implementation and is implementation dependent. * * @return the unique identifier for this session instance. */ String getId(); /** * Close the current conversation with a normal status code and no reason phrase. * * @throws IOException if there was a connection error closing the connection. */ @Override void close() throws IOException; /** * Close the current conversation, giving a reason for the closure. The close * call causes the implementation to attempt notify the client of the close as * soon as it can. This may cause the sending of unsent messages immediately * prior to the close notification. After the close notification has been sent * the implementation notifies the endpoint's onClose method. Note the websocket * specification defines the * acceptable uses of status codes and reason phrases. If the application cannot * determine a suitable close code to use for the closeReason, it is recommended * to use {@link CloseReason.CloseCodes#NO_STATUS_CODE}. * * @param closeReason the reason for the closure. * @throws IOException if there was a connection error closing the connection */ void close(CloseReason closeReason) throws IOException; /** * Return the URI under which this session was opened, including * the query string if there is one. * * @return the request URI. */ URI getRequestURI(); /** * Return the request parameters associated with the request this session * was opened under. * * @return the unmodifiable map of the request parameters. */ Map> getRequestParameterMap(); /** * Return the query string associated with the request this session * was opened under. * * @return the query string */ String getQueryString(); /** * Return a map of the path parameter names and values used associated with the * request this session was opened under. * * @return the unmodifiable map of path parameters. The key of the map is the parameter name, * the values in the map are the parameter values. */ Map getPathParameters(); /** * While the session is open, this method returns a Map that the developer may * use to store application specific information relating to this session * instance. The developer may retrieve information from this Map at any time * between the opening of the session and during the onClose() method. But outside * that time, any information stored using this Map may no longer be kept by the * container. Web socket applications running on distributed implementations of * the web container should make any application specific objects stored here * java.io.Serializable, or the object may not be recreated after a failover. * * @return an editable Map of application data. */ Map getUserProperties(); /** * Return the authenticated user for this Session or {@code null} if no user is authenticated for this session. * * @return the user principal. */ Principal getUserPrincipal(); /** * Return a copy of the Set of all the open web socket sessions that represent * connections to the same endpoint to which this session represents a connection. * The Set includes the session this method is called on. These * sessions may not still be open at any point after the return of this method. For * example, iterating over the set at a later time may yield one or more closed sessions. Developers * should use session.isOpen() to check. * * @return the set of sessions, open at the time of return. */ Set getOpenSessions(); }





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