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An advanced permissions plugin for Bukkit/Spigot, BungeeCord, Sponge, Nukkit and Velocity.

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/*
 * This file is part of LuckPerms, licensed under the MIT License.
 *
 *  Copyright (c) lucko (Luck) 
 *  Copyright (c) contributors
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy
 *  of this software and associated documentation files (the "Software"), to deal
 *  in the Software without restriction, including without limitation the rights
 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *  copies of the Software, and to permit persons to whom the Software is
 *  furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all
 *  copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 *  SOFTWARE.
 */

package me.lucko.luckperms.api;

import javax.annotation.Nonnull;

/**
 * A means to push changes to other servers using the platforms networking
 *
 * @since 2.14
 */
public interface MessagingService {

    /**
     * Gets the name of this messaging service
     *
     * @return the name of this messaging service
     * @since 4.1
     */
    String getName();

    /**
     * Uses the messaging service to inform other servers about a general
     * change.
     *
     * 

The standard response by other servers will be to execute a overall * sync of all live data, equivalent to calling * {@link LuckPermsApi#runUpdateTask()}.

* *

This will push the update asynchronously, and this method will return * immediately. Note that this method will not cause an update to be * processed on the local server.

*/ void pushUpdate(); /** * Uses the messaging service to inform other servers about a change to a * specific user. * *

The standard response by other servers is undefined, however the * current implementation will reload the corresponding users data if they * are online.

* *

This will push the update asynchronously, and this method will return * immediately. Note that this method will not cause an update to be * processed on the local server.

* * @param user the user to push the update for * @since 4.1 */ void pushUserUpdate(@Nonnull User user); }




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