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An advanced permissions plugin for Bukkit/Spigot, BungeeCord, Sponge, Nukkit and Velocity.
/*
* This file is part of LuckPerms, licensed under the MIT License.
*
* Copyright (c) lucko (Luck)
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package me.lucko.luckperms.api;
import javax.annotation.Nonnull;
/**
* A means to push changes to other servers using the platforms networking
*
* @since 2.14
*/
public interface MessagingService {
/**
* Gets the name of this messaging service
*
* @return the name of this messaging service
* @since 4.1
*/
String getName();
/**
* Uses the messaging service to inform other servers about a general
* change.
*
* The standard response by other servers will be to execute a overall
* sync of all live data, equivalent to calling
* {@link LuckPermsApi#runUpdateTask()}.
*
* This will push the update asynchronously, and this method will return
* immediately. Note that this method will not cause an update to be
* processed on the local server.
*/
void pushUpdate();
/**
* Uses the messaging service to inform other servers about a change to a
* specific user.
*
* The standard response by other servers is undefined, however the
* current implementation will reload the corresponding users data if they
* are online.
*
* This will push the update asynchronously, and this method will return
* immediately. Note that this method will not cause an update to be
* processed on the local server.
*
* @param user the user to push the update for
* @since 4.1
*/
void pushUserUpdate(@Nonnull User user);
}