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/*
* This file is part of LuckPerms, licensed under the MIT License.
*
* Copyright (c) lucko (Luck)
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package me.lucko.luckperms.api;
import com.google.common.collect.ImmutableSetMultimap;
import com.google.common.collect.Multimap;
import me.lucko.luckperms.api.caching.CachedData;
import me.lucko.luckperms.api.context.ContextSet;
import me.lucko.luckperms.api.context.ImmutableContextSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.SortedSet;
import java.util.concurrent.CompletableFuture;
import java.util.function.Predicate;
import javax.annotation.Nonnull;
/**
* An object which holds permissions.
*
* Any changes made to permission holding objects will be lost unless the
* instance is saved back to the {@link Storage}.
*/
public interface PermissionHolder {
/**
* Gets the objects name.
*
* {@link User#getUuid()}, {@link User#getName()} or {@link Group#getName()} should normally be used instead of
* this method.
*
* @return the identifier for this object. Either a uuid string or name.
*/
@Nonnull
String getObjectName();
/**
* Gets a friendly name for this holder, to be displayed in command output, etc.
*
* This will always return a value, eventually falling back to {@link #getObjectName()} if no
* other "friendlier" identifiers are present.
*
* @return a friendly identifier for this holder
* @since 3.2
*/
@Nonnull
String getFriendlyName();
/**
* Gets the holders {@link CachedData} cache.
*
* @return the holders cached data.
* @since 3.2
*/
@Nonnull
CachedData getCachedData();
/**
* Refreshes and applies any changes to the cached holder data.
*
* Calling this method is unnecessary in most cases. Cache updates are handled
* behind the scenes by the implementation.
*
* @return the task future
* @since 4.0
*/
@Nonnull
CompletableFuture refreshCachedData();
/**
* Gets the backing multimap containing every permission this holder has.
*
* This method does not resolve inheritance rules, and returns a
* view of what's 'in the file'.
*
* @return the holders own permissions
* @since 3.3
*/
@Nonnull
ImmutableSetMultimap getNodes();
/**
* Gets the backing multimap containing every transient permission this holder has.
*
* This method does not resolve inheritance rules.
*
* Transient permissions only exist for the duration of the session.
*
* @return the holders own permissions
* @since 3.3
*/
@Nonnull
ImmutableSetMultimap getTransientNodes();
/**
* Gets a flattened/squashed view of the holders permissions.
*
* This list is constructed using the {@link Multimap#values()} method
* of both the transient and enduring backing multimaps.
*
* This means that it may contain duplicate entries.
*
* Use {@link #getPermissions()} for a view without duplicates.
*
* @return a list of the holders own nodes.
* @since 3.3
*/
@Nonnull
List getOwnNodes();
/**
* Gets a sorted set of all held permissions.
*
* @return an immutable set of permissions in priority order
* @since 2.6
*/
@Nonnull
SortedSet extends Node> getPermissions();
/**
* Similar to {@link #getPermissions()}, except without transient permissions.
*
* Unlike transient permissions, enduring permissions will be saved to storage, and exist after the session.
*
* @return a set of nodes
* @since 2.6
*/
@Nonnull
Set extends Node> getEnduringPermissions();
/**
* Similar to {@link #getPermissions()}, except without enduring permissions.
*
* Transient permissions only exist for the duration of the session.
*
* @return a set of nodes
* @since 2.6
*/
@Nonnull
Set extends Node> getTransientPermissions();
/**
* Processes the nodes and returns the non-temporary ones.
*
* @return a set of permanent nodes
* @since 2.6
*/
@Nonnull
Set getPermanentPermissionNodes();
/**
* Processes the nodes and returns the temporary ones.
*
* @return a set of temporary nodes
* @since 2.6
*/
@Nonnull
Set getTemporaryPermissionNodes();
/**
* Recursively resolves this holders permissions.
*
* The returned list will contain every inherited
* node the holder has, in the order that they were inherited in.
*
* This means the list will contain duplicates.
*
* @param contexts the contexts for the lookup
* @return a list of nodes
* @since 3.3
*/
@Nonnull
List resolveInheritances(Contexts contexts);
/**
* Recursively resolves this holders permissions.
*
* The returned list will contain every inherited
* node the holder has, in the order that they were inherited in.
*
* This means the list will contain duplicates.
*
* Unlike {@link #resolveInheritances(Contexts)}, this method does not
* filter by context, at all.
*
* @return a list of nodes
* @since 3.3
*/
@Nonnull
List resolveInheritances();
/**
* Gets a mutable sorted set of the nodes that this object has and inherits, filtered by context
*
* Unlike {@link #getAllNodesFiltered(Contexts)}, this method will not filter individual nodes. The context is only
* used to determine which groups should apply.
*
* Nodes are sorted into priority order.
*
* @param contexts the context for the lookup
* @return a mutable sorted set of permissions
* @throws NullPointerException if the context is null
* @since 2.11
*/
@Nonnull
SortedSet getAllNodes(@Nonnull Contexts contexts);
/**
* Gets a mutable sorted set of the nodes that this object has and inherits.
*
* Unlike {@link #getAllNodes(Contexts)}, this method does not filter by context, at all.
*
* Nodes are sorted into priority order.
*
* @return a mutable sorted set of permissions
* @throws NullPointerException if the context is null
* @since 3.3
*/
@Nonnull
SortedSet getAllNodes();
/**
* Gets a mutable set of the nodes that this object has and inherits, filtered by context.
*
* Unlike {@link #getAllNodes(Contexts)}, this method WILL filter individual nodes, and only return ones that fully
* meet the context provided.
*
* @param contexts the context for the lookup
* @return a mutable set of permissions
* @throws NullPointerException if the context is null
* @since 2.11
*/
@Nonnull
Set getAllNodesFiltered(@Nonnull Contexts contexts);
/**
* Converts the output of {@link #getAllNodesFiltered(Contexts)}, and expands shorthand permissions.
*
* @param contexts the context for the lookup
* @param lowerCase if the keys should be made lowercase whilst being exported
* @return a mutable map of permissions
*/
@Nonnull
Map exportNodes(@Nonnull Contexts contexts, boolean lowerCase);
/**
* Removes temporary permissions that have expired
*/
void auditTemporaryPermissions();
/**
* Checks to see if the object has a certain permission
*
* @param node the node to check for
* @param equalityPredicate how to determine if a node matches
* @return a Tristate for the holders permission status for the node
* @throws NullPointerException if the node is null
* @since 4.1
*/
@Nonnull
Tristate hasPermission(@Nonnull Node node, @Nonnull NodeEqualityPredicate equalityPredicate);
/**
* Checks to see if the object has a certain permission
*
* @param node the node to check for
* @param equalityPredicate how to determine if a node matches
* @return a Tristate for the holders permission status for the node
* @throws NullPointerException if the node is null
* @since 4.1
*/
@Nonnull
Tristate hasTransientPermission(@Nonnull Node node, @Nonnull NodeEqualityPredicate equalityPredicate);
/**
* Checks to see if the object inherits a certain permission
*
* @param node the node to check for
* @param equalityPredicate how to determine if a node matches
* @return a Tristate for the holders inheritance status for the node
* @throws NullPointerException if the node is null
* @since 4.1
*/
@Nonnull
Tristate inheritsPermission(@Nonnull Node node, @Nonnull NodeEqualityPredicate equalityPredicate);
/**
* Checks to see if the object has a certain permission
*
* @param node the node to check for
* @return a Tristate for the holders permission status for the node
* @throws NullPointerException if the node is null
* @since 2.6
*/
@Nonnull
Tristate hasPermission(@Nonnull Node node);
/**
* Checks to see if the object has a certain permission
*
* @param node the node to check for
* @return a Tristate for the holders permission status for the node
* @throws NullPointerException if the node is null
* @since 2.6
*/
@Nonnull
Tristate hasTransientPermission(@Nonnull Node node);
/**
* Checks to see if the object inherits a certain permission
*
* @param node the node to check for
* @return a Tristate for the holders inheritance status for the node
* @throws NullPointerException if the node is null
* @since 2.6
*/
@Nonnull
Tristate inheritsPermission(@Nonnull Node node);
/**
* Check to see if this holder inherits another group directly
*
* @param group The group to check membership of
* @return true if the group inherits the other group
* @throws NullPointerException if the group is null
* @throws IllegalStateException if the group instance was not obtained from LuckPerms.
* @since 4.0
*/
boolean inheritsGroup(@Nonnull Group group);
/**
* Check to see if this holder inherits another group directly
*
* @param group The group to check membership of
* @param contextSet the context set to filter by
* @return true if the group inherits the other group
* @throws NullPointerException if the group is null
* @throws IllegalStateException if the group instance was not obtained from LuckPerms.
* @since 4.0
*/
boolean inheritsGroup(@Nonnull Group group, @Nonnull ContextSet contextSet);
/**
* Sets a permission for the object
*
* @param node The node to be set
* @return the result of the operation
* @throws NullPointerException if the node is null
* @since 4.0
*/
@Nonnull
DataMutateResult setPermission(@Nonnull Node node);
/**
* Sets a transient permission for the object
*
* A transient node is a permission that does not persist.
* Whenever a user logs out of the server, or the server restarts, this permission will disappear.
* It is never saved to the datastore, and therefore will not apply on other servers.
*
* This is useful if you want to temporarily set a permission for a user while they're online, but don't
* want it to persist, and have to worry about removing it when they log out.
*
* For unsetting a transient permission, see {@link #unsetTransientPermission(Node)}
*
* @param node The node to be set
* @return the result of the operation
* @throws NullPointerException if the node is null
* @since 4.0
*/
@Nonnull
DataMutateResult setTransientPermission(@Nonnull Node node);
/**
* Unsets a permission for the object
*
* @param node The node to be unset
* @return the result of the operation
* @throws NullPointerException if the node is null
* @since 4.0
*/
@Nonnull
DataMutateResult unsetPermission(@Nonnull Node node);
/**
* Unsets a transient permission for the object
*
* @param node The node to be unset
* @return the result of the operation
* @throws NullPointerException if the node is null
* @since 4.0
*/
@Nonnull
DataMutateResult unsetTransientPermission(@Nonnull Node node);
/**
* Clears any nodes from the holder which pass the predicate
*
* @param test the predicate to test for nodes which should be removed
* @since 3.2
*/
void clearMatching(@Nonnull Predicate test);
/**
* Clears any transient nodes from the holder which pass the predicate
*
* @param test the predicate to test for nodes which should be removed
* @since 3.2
*/
void clearMatchingTransient(@Nonnull Predicate test);
/**
* Clears all nodes held by the object
*
* @since 2.17
*/
void clearNodes();
/**
* Clears all nodes held by the object in a specific context
*
* @param contextSet the contexts to filter by
* @since 3.2
*/
void clearNodes(@Nonnull ContextSet contextSet);
/**
* Clears all parent groups
*
* @since 2.17
*/
void clearParents();
/**
* Clears all parent groups in a specific context
*
* @param contextSet the contexts to filter by
* @since 3.2
*/
void clearParents(@Nonnull ContextSet contextSet);
/**
* Clears all meta held by the object
*
* @since 2.17
*/
void clearMeta();
/**
* Clears all meta held by the object in a specific context
*
* @param contextSet the contexts to filter by
* @since 3.2
*/
void clearMeta(@Nonnull ContextSet contextSet);
/**
* Clears all transient permissions the holder has.
*/
void clearTransientNodes();
/**
* Sets a permission for the object
*
* @param node The node to be set
* @return the result of the operation
* @throws NullPointerException if the node is null
* @since 3.1
* @deprecated now forwards to {@link #setPermission(Node)}.
*/
@Nonnull
@Deprecated
default DataMutateResult setPermissionUnchecked(@Nonnull Node node) {
return setPermission(node);
}
/**
* Sets a transient permission for the object
*
* @param node The node to be set
* @return the result of the operation
* @throws NullPointerException if the node is null
* @since 3.1
* @deprecated now forwards to {@link #setTransientPermission(Node)}
*/
@Nonnull
@Deprecated
default DataMutateResult setTransientPermissionUnchecked(@Nonnull Node node) {
return setTransientPermission(node);
}
/**
* Unsets a permission for the object
*
* @param node The node to be unset
* @throws NullPointerException if the node is null
* @return the result of the operation
* @since 3.1
* @deprecated now forwards to {@link #unsetPermission(Node)}
*/
@Nonnull
@Deprecated
default DataMutateResult unsetPermissionUnchecked(@Nonnull Node node) {
return unsetPermission(node);
}
/**
* Unsets a transient permission for the object
*
* @param node The node to be unset
* @throws NullPointerException if the node is null
* @return the result of the operation
* @since 3.1
* @deprecated now forwards to {@link #unsetTransientPermission(Node)}
*/
@Nonnull
@Deprecated
default DataMutateResult unsetTransientPermissionUnchecked(@Nonnull Node node) {
return unsetTransientPermission(node);
}
}