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net.accelbyte.sdk.api.dsmc.operations.config.SaveConfig Maven / Gradle / Ivy

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/*
 * Copyright (c) 2024 AccelByte Inc. All Rights Reserved
 * This is licensed software from AccelByte Inc, for limitations
 * and restrictions contact your company contract manager.
 *
 * Code generated. DO NOT EDIT.
 */

package net.accelbyte.sdk.api.dsmc.operations.config;

import java.io.*;
import java.util.*;
import lombok.Builder;
import lombok.Getter;
import lombok.Setter;
import net.accelbyte.sdk.api.dsmc.models.*;
import net.accelbyte.sdk.core.HttpResponseException;
import net.accelbyte.sdk.core.Operation;
import net.accelbyte.sdk.core.util.Helper;

/**
 * SaveConfig
 *
 * 

``` Required permission: ADMIN:NAMESPACE:{namespace}:DSM:CONFIG [CREATE] Required scope: * social * *

This endpoint adds/modifies config. When there are ready servers and the server version is * updated, those servers will be replaced with newer version. * *

Port is where your game listens for incoming UDP connection, if empty it'll be set to 15000 * *

CPU and Memory limit / request are formatted with Kubernetes format, e.g. CPU of 1000m is 1 * core, and Memory of 512Mi is 512 MB. * *

The creation/claim/session/unreachable/heartbeat timeouts are all in seconds. Creation timeout * is time limit for DS to startup until registers itself. Claim timeout is time limit for game * session manager to claim its ready DS. Session timeout is time limit for match session before * deleted. Unreachable timeout is time limit for DS in UNREACHABLE state before deleted. Heartbeat * timeout is time limit for DS to give heartbeat before marked as UNREACHABLE. * *

Sample config: { "namespace": "accelbyte", "providers": [ "aws" ], "port": 7777, "protocol": * "udp", "creation_timeout": 120, "claim_timeout": 60, "session_timeout": 1800, * "heartbeat_timeout": 30, "unreachable_timeout": 30, "image_version_mapping": { "1.4.0": * "accelbyte/sample-ds-go:1.4.0" }, "default_version": "1.4.0", "cpu_limit": "100", "mem_limit": * "64", "params": "", "min_count": 0, "max_count": 0, "buffer_count": 0, "configurations": { * "1player": { "cpu_limit": "100", "mem_limit": "64", "params": "-gamemode 1p", }, "50players": { * "cpu_limit": "200", "mem_limit": "512", "params": "-gamemode 50p", } }, "deployments": { * "global-1p": { "game_version": "1.4.0"", "regions": ["us-west", "ap-southeast"], "configuration": * "1player", "min_count": 0, "max_count": 0, "buffer_count": 2 }, "us-50p": { "game_version": * "1.4.0"", "regions": ["us-west"], "configuration": "50players", "min_count": 0, "max_count": 0, * "buffer_count": 5 }, }, } ``` * * @deprecated */ @Deprecated @Getter @Setter public class SaveConfig extends Operation { /** generated field's value */ private String path = "/dsmcontroller/admin/configs"; private String method = "POST"; private List consumes = Arrays.asList("application/json"); private List produces = Arrays.asList("application/json"); private String locationQuery = null; /** fields as input parameter */ private ModelsDSMConfigRecord body; /** * @param body required */ @Builder // @deprecated 2022-08-29 - All args constructor may cause problems. Use builder instead. @Deprecated public SaveConfig(String customBasePath, ModelsDSMConfigRecord body) { this.body = body; super.customBasePath = customBasePath != null ? customBasePath : ""; securities.add("Bearer"); } @Override public ModelsDSMConfigRecord getBodyParams() { return this.body; } @Override public boolean isValid() { return true; } public void handleEmptyResponse(int code, String contentType, InputStream payload) throws HttpResponseException, IOException { if (code != 204) { final String json = Helper.convertInputStreamToString(payload); throw new HttpResponseException(code, json); } } }





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