net.accelbyte.sdk.api.dsmc.operations.config.SaveConfig Maven / Gradle / Ivy
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/*
* Copyright (c) 2024 AccelByte Inc. All Rights Reserved
* This is licensed software from AccelByte Inc, for limitations
* and restrictions contact your company contract manager.
*
* Code generated. DO NOT EDIT.
*/
package net.accelbyte.sdk.api.dsmc.operations.config;
import java.io.*;
import java.util.*;
import lombok.Builder;
import lombok.Getter;
import lombok.Setter;
import net.accelbyte.sdk.api.dsmc.models.*;
import net.accelbyte.sdk.core.HttpResponseException;
import net.accelbyte.sdk.core.Operation;
import net.accelbyte.sdk.core.util.Helper;
/**
* SaveConfig
*
* ``` Required permission: ADMIN:NAMESPACE:{namespace}:DSM:CONFIG [CREATE] Required scope:
* social
*
*
This endpoint adds/modifies config. When there are ready servers and the server version is
* updated, those servers will be replaced with newer version.
*
*
Port is where your game listens for incoming UDP connection, if empty it'll be set to 15000
*
*
CPU and Memory limit / request are formatted with Kubernetes format, e.g. CPU of 1000m is 1
* core, and Memory of 512Mi is 512 MB.
*
*
The creation/claim/session/unreachable/heartbeat timeouts are all in seconds. Creation timeout
* is time limit for DS to startup until registers itself. Claim timeout is time limit for game
* session manager to claim its ready DS. Session timeout is time limit for match session before
* deleted. Unreachable timeout is time limit for DS in UNREACHABLE state before deleted. Heartbeat
* timeout is time limit for DS to give heartbeat before marked as UNREACHABLE.
*
*
Sample config: { "namespace": "accelbyte", "providers": [ "aws" ], "port": 7777, "protocol":
* "udp", "creation_timeout": 120, "claim_timeout": 60, "session_timeout": 1800,
* "heartbeat_timeout": 30, "unreachable_timeout": 30, "image_version_mapping": { "1.4.0":
* "accelbyte/sample-ds-go:1.4.0" }, "default_version": "1.4.0", "cpu_limit": "100", "mem_limit":
* "64", "params": "", "min_count": 0, "max_count": 0, "buffer_count": 0, "configurations": {
* "1player": { "cpu_limit": "100", "mem_limit": "64", "params": "-gamemode 1p", }, "50players": {
* "cpu_limit": "200", "mem_limit": "512", "params": "-gamemode 50p", } }, "deployments": {
* "global-1p": { "game_version": "1.4.0"", "regions": ["us-west", "ap-southeast"], "configuration":
* "1player", "min_count": 0, "max_count": 0, "buffer_count": 2 }, "us-50p": { "game_version":
* "1.4.0"", "regions": ["us-west"], "configuration": "50players", "min_count": 0, "max_count": 0,
* "buffer_count": 5 }, }, } ```
*
* @deprecated
*/
@Deprecated
@Getter
@Setter
public class SaveConfig extends Operation {
/** generated field's value */
private String path = "/dsmcontroller/admin/configs";
private String method = "POST";
private List consumes = Arrays.asList("application/json");
private List produces = Arrays.asList("application/json");
private String locationQuery = null;
/** fields as input parameter */
private ModelsDSMConfigRecord body;
/**
* @param body required
*/
@Builder
// @deprecated 2022-08-29 - All args constructor may cause problems. Use builder instead.
@Deprecated
public SaveConfig(String customBasePath, ModelsDSMConfigRecord body) {
this.body = body;
super.customBasePath = customBasePath != null ? customBasePath : "";
securities.add("Bearer");
}
@Override
public ModelsDSMConfigRecord getBodyParams() {
return this.body;
}
@Override
public boolean isValid() {
return true;
}
public void handleEmptyResponse(int code, String contentType, InputStream payload)
throws HttpResponseException, IOException {
if (code != 204) {
final String json = Helper.convertInputStreamToString(payload);
throw new HttpResponseException(code, json);
}
}
}