org.ggp.base.player.GamePlayer Maven / Gradle / Ivy
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A modified version of the GGP-Base library for Alloy.
The newest version!
package org.ggp.base.player;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
import org.ggp.base.player.event.PlayerDroppedPacketEvent;
import org.ggp.base.player.event.PlayerReceivedMessageEvent;
import org.ggp.base.player.event.PlayerSentMessageEvent;
import org.ggp.base.player.gamer.Gamer;
import org.ggp.base.player.gamer.statemachine.random.RandomGamer;
import org.ggp.base.player.request.factory.RequestFactory;
import org.ggp.base.player.request.grammar.Request;
import org.ggp.base.util.http.HttpReader;
import org.ggp.base.util.http.HttpWriter;
import org.ggp.base.util.logging.GamerLogger;
import org.ggp.base.util.observer.Event;
import org.ggp.base.util.observer.Observer;
import org.ggp.base.util.observer.Subject;
public final class GamePlayer extends Thread implements Subject
{
private final int port;
private final Gamer gamer;
private ServerSocket listener;
private final List observers;
public static enum BadPortBehavior {
FIND_AN_OPEN_PORT,
FAIL_IF_NOT_AVAILABLE
}
public GamePlayer(int port, Gamer gamer,
BadPortBehavior portBehavior) throws IOException
{
observers = new ArrayList();
listener = null;
while(listener == null) {
try {
listener = new ServerSocket(port);
} catch (IOException ex) {
if (portBehavior == BadPortBehavior.FAIL_IF_NOT_AVAILABLE) {
throw new IOException(ex);
}
listener = null;
port++;
System.err.println("Failed to start gamer on port: " + (port-1) + " trying port " + port);
}
}
this.port = port;
this.gamer = gamer;
}
@Override
public void addObserver(Observer observer)
{
observers.add(observer);
}
@Override
public void notifyObservers(Event event)
{
for (Observer observer : observers)
{
observer.observe(event);
}
}
public final int getGamerPort() {
return port;
}
public final Gamer getGamer() {
return gamer;
}
public void shutdown() {
try {
listener.close();
listener = null;
} catch (IOException e) {
;
}
}
@Override
public void run()
{
while (listener != null) {
try {
Socket connection = listener.accept();
String in = HttpReader.readAsServer(connection);
if (in.length() == 0) {
throw new IOException("Empty message received.");
}
notifyObservers(new PlayerReceivedMessageEvent(in));
GamerLogger.log("GamePlayer", "[Received at " + System.currentTimeMillis() + "] " + in, GamerLogger.LOG_LEVEL_DATA_DUMP);
Request request = new RequestFactory().create(gamer, in);
String out = request.process(System.currentTimeMillis());
HttpWriter.writeAsServer(connection, out);
connection.close();
notifyObservers(new PlayerSentMessageEvent(out));
GamerLogger.log("GamePlayer", "[Sent at " + System.currentTimeMillis() + "] " + out, GamerLogger.LOG_LEVEL_DATA_DUMP);
} catch (Exception e) {
GamerLogger.log("GamePlayer", "[Dropped data at " + System.currentTimeMillis() + "] Due to " + e, GamerLogger.LOG_LEVEL_DATA_DUMP);
e.printStackTrace();
notifyObservers(new PlayerDroppedPacketEvent());
}
}
}
// Simple main function that starts a RandomGamer on a specified port.
// It might make sense to factor this out into a separate app sometime,
// so that the GamePlayer class doesn't have to import RandomGamer.
public static void main(String[] args)
{
if (args.length != 1) {
System.err.println("Usage: GamePlayer ");
System.exit(1);
}
try {
GamePlayer player = new GamePlayer(Integer.valueOf(args[0]), new RandomGamer(), BadPortBehavior.FIND_AN_OPEN_PORT);
player.run();
} catch (NumberFormatException e) {
System.err.println("Illegal port number: " + args[0]);
e.printStackTrace();
System.exit(2);
} catch (IOException e) {
System.err.println("IO Exception: " + e);
e.printStackTrace();
System.exit(3);
}
}
}