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package org.ggp.base.player.request.grammar;

import java.util.List;

import org.ggp.base.player.event.PlayerTimeEvent;
import org.ggp.base.player.gamer.Gamer;
import org.ggp.base.player.gamer.event.GamerUnrecognizedMatchEvent;
import org.ggp.base.player.gamer.exception.MoveSelectionException;
import org.ggp.base.util.gdl.grammar.GdlTerm;
import org.ggp.base.util.logging.GamerLogger;


public final class PlayRequest extends Request
{
    private final Gamer gamer;
    private final String matchId;
    private final List moves;

    public PlayRequest(Gamer gamer, String matchId, List moves)
    {
        this.gamer = gamer;
        this.matchId = matchId;
        this.moves = moves;
    }

    @Override
    public String getMatchId() {
        return matchId;
    }

    @Override
    public String process(long receptionTime)
    {
        // First, check to ensure that this play request is for the match
        // we're currently playing. If we're not playing a match, or we're
        // playing a different match, send back "busy".
        if (gamer.getMatch() == null || !gamer.getMatch().getMatchId().equals(matchId)) {
            System.out.println("returning busy");
            System.out.println("Received match ID: " + matchId);
            System.out.println("Is match null?: " + (gamer.getMatch() == null));
            gamer.notifyObservers(new GamerUnrecognizedMatchEvent(matchId));
            GamerLogger.logError("GamePlayer", "Got play message not intended for current game: ignoring.");
            return "busy";
        }

        if (moves != null) {
            gamer.getMatch().appendMoves(moves);
        }

        try {
            gamer.notifyObservers(new PlayerTimeEvent(gamer.getMatch().getPlayClock() * 1000));
            return gamer.selectMove(gamer.getMatch().getPlayClock() * 1000 + receptionTime).toString();
        } catch (MoveSelectionException e) {
            GamerLogger.logStackTrace("GamePlayer", e);
            return "nil";
        }
    }

    @Override
    public String toString()
    {
        return "play";
    }
}




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