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Run-time library used by emuStudio and plugins
/*
* Run-time library for emuStudio and plug-ins.
*
* Copyright (C) 2006-2020 Peter Jakubčo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package net.emustudio.emulib.plugins;
import net.emustudio.emulib.plugins.annotations.PluginContext;
import net.jcip.annotations.ThreadSafe;
/**
* A plugin context is a runtime structure implemented and used by plugins in order to communicate between each other.
*
* At first, plugins should register their contexts in the plugin root class constructor. Then, within plugin
* initialization, it can requests contexts of other plugins.
*
* Whether they get the requested context is given by several factors, like the plugins must be interconnected in
* the abstract schema, and the contexts must be compatible.
*
* Each plugin can implement none, one or more contexts. Implementing the same interface multiple times is allowed.
* A plugin can also extend this context interface (directly or indirectly).
*
* Another requirement is to annotate custom context interfaces with {@link PluginContext} annotation.
*
* Contexts should be thread-safe, since there's no guarantee in which threads plugins communicate.
*/
@PluginContext
@ThreadSafe
public interface Context {
}