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/*
 * #%L
 * ImgLib2: a general-purpose, multidimensional image processing library.
 * %%
 * Copyright (C) 2009 - 2018 Tobias Pietzsch, Stephan Preibisch, Stephan Saalfeld,
 * John Bogovic, Albert Cardona, Barry DeZonia, Christian Dietz, Jan Funke,
 * Aivar Grislis, Jonathan Hale, Grant Harris, Stefan Helfrich, Mark Hiner,
 * Martin Horn, Steffen Jaensch, Lee Kamentsky, Larry Lindsey, Melissa Linkert,
 * Mark Longair, Brian Northan, Nick Perry, Curtis Rueden, Johannes Schindelin,
 * Jean-Yves Tinevez and Michael Zinsmaier.
 * %%
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
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 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 * #L%
 */

package net.imglib2.iterator;

import net.imglib2.Interval;
import net.imglib2.Positionable;
import net.imglib2.RandomAccess;
import net.imglib2.util.IntervalIndexer;
import net.imglib2.util.Util;

/**
 * Use this class to iterate a virtual {@link Interval} in flat order, that is:
 * row by row, plane by plane, cube by cube, ... This is useful for iterating an
 * arbitrary interval in a defined order. For that, connect a
 * {@link LocalizingIntervalIterator} to a {@link Positionable}.
 *
 * 
 * {@code
 * ...
 * LocalizingIntervalIterator i = new LocalizingIntervalIterator(image);
 * RandomAccess s = image.randomAccess();
 * while (i.hasNext()) {
 *   i.fwd();
 *   s.setPosition(i);
 *   s.type().performOperation(...);
 *   ...
 * }
 * ...
 * }
* * Note that {@link LocalizingIntervalIterator} is the right choice in * situations where, for each pixel, you want to localize and/or set * the {@link RandomAccess}, that is, in a dense sampling situation. For * localizing sparsely (e.g. under an external condition), use * {@link IntervalIterator} instead. * * @author Stephan Preibisch * @author Stephan Saalfeld */ public class LocalizingIntervalIterator extends IntervalIterator { final protected long[] position; public LocalizingIntervalIterator( final long[] dimensions ) { super( dimensions ); position = new long[ n ]; reset(); } public LocalizingIntervalIterator( final int[] dimensions ) { this( Util.int2long( dimensions ) ); } public LocalizingIntervalIterator( final long[] min, final long[] max ) { super( min, max ); position = new long[ n ]; reset(); } public LocalizingIntervalIterator( final int[] min, final int[] max ) { this( Util.int2long( min ), Util.int2long( max ) ); } public LocalizingIntervalIterator( final Interval interval ) { super( interval ); position = new long[ n ]; reset(); } /* Iterator */ @Override public void fwd() { ++index; for ( int d = 0; d < n; ++d ) { if ( ++position[ d ] > max[ d ] ) position[ d ] = min[ d ]; else break; } } @Override public void jumpFwd( final long i ) { index += i; IntervalIndexer.indexToPositionWithOffset( index, dimensions, min, position ); } @Override public void reset() { index = -1; position[ 0 ] = min[ 0 ] - 1; for ( int d = 1; d < n; ++d ) position[ d ] = min[ d ]; } /* Localizable */ @Override public void localize( final float[] pos ) { for ( int d = 0; d < n; ++d ) pos[ d ] = this.position[ d ]; } @Override public void localize( final double[] pos ) { for ( int d = 0; d < n; ++d ) pos[ d ] = this.position[ d ]; } @Override public void localize( final int[] pos ) { for ( int d = 0; d < n; ++d ) pos[ d ] = ( int ) this.position[ d ]; } @Override public void localize( final long[] pos ) { for ( int d = 0; d < n; ++d ) pos[ d ] = this.position[ d ]; } @Override public float getFloatPosition( final int d ) { return position[ d ]; } @Override public double getDoublePosition( final int d ) { return position[ d ]; } @Override public int getIntPosition( final int d ) { return ( int ) position[ d ]; } @Override public long getLongPosition( final int d ) { return position[ d ]; } }




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