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/*
 * #%L
 * ImgLib2: a general-purpose, multidimensional image processing library.
 * %%
 * Copyright (C) 2009 - 2018 Tobias Pietzsch, Stephan Preibisch, Stephan Saalfeld,
 * John Bogovic, Albert Cardona, Barry DeZonia, Christian Dietz, Jan Funke,
 * Aivar Grislis, Jonathan Hale, Grant Harris, Stefan Helfrich, Mark Hiner,
 * Martin Horn, Steffen Jaensch, Lee Kamentsky, Larry Lindsey, Melissa Linkert,
 * Mark Longair, Brian Northan, Nick Perry, Curtis Rueden, Johannes Schindelin,
 * Jean-Yves Tinevez and Michael Zinsmaier.
 * %%
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * #L%
 */

package net.imglib2.position.transform;

import net.imglib2.Localizable;
import net.imglib2.Positionable;
import net.imglib2.RealLocalizable;
import net.imglib2.RealPositionable;

/**
 * A {@link RealPositionable} that drives a {@link Positionable} to its round
 * discrete coordinates:
 *
 * {@code f = r < 0 ? (long)( r - 0.5 ) : (long)( r + 0.5 )}
 *
 * @author Stephan Saalfeld
 */
public class Round< LocalizablePositionable extends Localizable & Positionable > extends AbstractPositionableTransform< LocalizablePositionable >
{
	public Round( final LocalizablePositionable target )
	{
		super( target );
	}

	public Round( final RealLocalizable origin, final LocalizablePositionable target )
	{
		super( target );

		origin.localize( position );
		for ( int d = 0; d < n; ++d )
			discrete[ d ] = round( position[ d ] );
		target.setPosition( discrete );
	}

	public static final long round( final double r )
	{
		return r < 0 ? ( long ) ( r - 0.5 ) : ( long ) ( r + 0.5 );
	}

	public static final long round( final float r )
	{
		return r < 0 ? ( long ) ( r - 0.5f ) : ( long ) ( r + 0.5f );
	}

	public static final void round( final double[] r, final long[] f )
	{
		for ( int d = 0; d < r.length; ++d )
			f[ d ] = round( r[ d ] );
	}

	public static final void round( final float[] r, final long[] f )
	{
		for ( int d = 0; d < r.length; ++d )
			f[ d ] = round( r[ d ] );
	}

	public static final void round( final RealLocalizable r, final long[] f )
	{
		for ( int d = 0; d < f.length; ++d )
			f[ d ] = round( r.getDoublePosition( d ) );
	}

	/* RealPositionable */

	@Override
	public void move( final float distance, final int d )
	{
		final double realPosition = position[ d ] + distance;
		final long roundPosition = round( realPosition );
		position[ d ] = realPosition;
		final long roundDistance = roundPosition - target.getIntPosition( d );
		if ( roundDistance == 0 )
			return;
		target.move( roundDistance, d );
	}

	@Override
	public void move( final double distance, final int d )
	{
		final double realPosition = position[ d ] + distance;
		final long roundPosition = round( realPosition );
		position[ d ] = realPosition;
		final long roundDistance = roundPosition - target.getIntPosition( d );
		if ( roundDistance == 0 )
			return;
		target.move( roundDistance, d );
	}

	@Override
	public void move( final RealLocalizable localizable )
	{
		for ( int d = 0; d < n; ++d )
		{
			final double realPosition = position[ d ] + localizable.getDoublePosition( d );
			final long floorPosition = round( realPosition );
			position[ d ] = realPosition;
			discrete[ d ] = floorPosition - target.getLongPosition( d );
		}
		target.move( discrete );
	}

	@Override
	public void move( final float[] distance )
	{
		for ( int d = 0; d < n; ++d )
		{
			final double realPosition = position[ d ] + distance[ d ];
			final long floorPosition = round( realPosition );
			position[ d ] = realPosition;
			discrete[ d ] = floorPosition - target.getLongPosition( d );
		}
		target.move( discrete );
	}

	@Override
	public void move( final double[] distance )
	{
		for ( int d = 0; d < n; ++d )
		{
			final double realPosition = position[ d ] + distance[ d ];
			final long floorPosition = round( realPosition );
			position[ d ] = realPosition;
			discrete[ d ] = floorPosition - target.getLongPosition( d );
		}
		target.move( discrete );
	}

	@Override
	public void setPosition( final RealLocalizable localizable )
	{
		for ( int d = 0; d < n; ++d )
		{
			position[ d ] = localizable.getDoublePosition( d );
			discrete[ d ] = round( position[ d ] );
		}
		target.setPosition( discrete );
	}

	@Override
	public void setPosition( final float[] pos )
	{
		for ( int d = 0; d < n; ++d )
		{
			final float realPosition = pos[ d ];
			position[ d ] = realPosition;
			discrete[ d ] = round( realPosition );
		}
		target.setPosition( discrete );
	}

	@Override
	public void setPosition( final double[] pos )
	{
		for ( int d = 0; d < n; ++d )
		{
			final double realPosition = pos[ d ];
			position[ d ] = realPosition;
			discrete[ d ] = round( realPosition );
		}
		target.setPosition( discrete );
	}

	@Override
	public void setPosition( final float position, final int d )
	{
		this.position[ d ] = position;
		target.setPosition( round( position ), d );
	}

	@Override
	public void setPosition( final double position, final int d )
	{
		this.position[ d ] = position;
		target.setPosition( round( position ), d );
	}
}




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