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A multidimensional, type-agnostic image processing library.
/*
* #%L
* ImgLib2: a general-purpose, multidimensional image processing library.
* %%
* Copyright (C) 2009 - 2018 Tobias Pietzsch, Stephan Preibisch, Stephan Saalfeld,
* John Bogovic, Albert Cardona, Barry DeZonia, Christian Dietz, Jan Funke,
* Aivar Grislis, Jonathan Hale, Grant Harris, Stefan Helfrich, Mark Hiner,
* Martin Horn, Steffen Jaensch, Lee Kamentsky, Larry Lindsey, Melissa Linkert,
* Mark Longair, Brian Northan, Nick Perry, Curtis Rueden, Johannes Schindelin,
* Jean-Yves Tinevez and Michael Zinsmaier.
* %%
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
* #L%
*/
package net.imglib2.neighborsearch;
import net.imglib2.EuclideanSpace;
import net.imglib2.RealLocalizable;
import net.imglib2.Sampler;
/**
* Radius neighbor search in an Euclidean space. The interface describes
* implementations that perform the search for a specified reference location
* and radius, and provide access to the data, location, and distance of the
* found neighbors until the next search is performed. For every search, the
* user can choose whether the found neighbors are returned in arbitrary order
* or sorted by distance to the reference location.
*
* In a multi-threaded application, each thread will need its own
* {@link RadiusNeighborSearch}.
*
* @author Tobias Pietzsch
*/
public interface RadiusNeighborSearch< T > extends EuclideanSpace
{
/**
* Perform neighbor search within a radius about a reference coordinate. A
* point is considered within radius if its distance to the reference is
* smaller or equal the radius.
*
* @param reference
* the reference coordinate.
* @param radius
* the radius about the reference coordinate that should be
* searched for neighbors.
* @param sortResults
* whether the results should be ordered by ascending distances
* to reference.
*/
public void search( final RealLocalizable reference, final double radius, final boolean sortResults );
/**
* Get the number of points found within radius after a
* {@link #search(RealLocalizable, double, boolean)}.
*
* @return the number of points found within radius after a
* {@link #search(RealLocalizable, double, boolean)}.
*/
public int numNeighbors();
/**
* Access the data of the ith neighbor within radius. If
* {@code sortResults} was set to true, neighbors are ordered by square
* Euclidean distance to the reference. Data is accessed through a
* {@link Sampler} that guarantees write access if the underlying data set
* is writable.
*/
public Sampler< T > getSampler( final int i );
/**
* Access the position of the ith neighbor within
* radius. If {@code sortResults} was set to true, neighbors are ordered by
* square Euclidean distance to the reference.
*/
public RealLocalizable getPosition( final int i );
/**
* Access the square Euclidean distance between the reference location as
* used for the last search and the ith neighbor. If
* {@code sortResults} was set to true, neighbors are ordered by square
* Euclidean distance to the reference.
*/
public double getSquareDistance( final int i );
/**
* Access the Euclidean distance between the reference location as used for
* the last search and the ith neighbor.
*/
public double getDistance( final int i );
}