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1.20.4 Lightweight Minecraft server
package net.minestom.server.command.builder;
import net.minestom.server.command.CommandSender;
import net.minestom.server.command.builder.arguments.ArgumentType;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
public abstract class SimpleCommand extends Command {
public SimpleCommand(@NotNull String name, @Nullable String... aliases) {
super(name, aliases);
setCondition(this::hasAccess);
setDefaultExecutor((sender, context) ->
process(sender, context.getCommandName(), new String[0]));
final var params = ArgumentType.StringArray("params");
addSyntax((sender, context) ->
process(sender, context.getCommandName(), context.get(params)), params);
}
/**
* Called when the command is executed by a {@link CommandSender}.
*
* @param sender the sender which executed the command
* @param command the command name used
* @param args an array containing all the args (split by space char)
* @return true when the command is successful, false otherwise
*/
public abstract boolean process(@NotNull CommandSender sender, @NotNull String command, @NotNull String[] args);
/**
* Called to know if a player has access to the command.
*
* @param sender the command sender to check the access
* @param commandString the raw command string,
* null if this is an access request
* @return true if the player has access to the command, false otherwise
*/
public abstract boolean hasAccess(@NotNull CommandSender sender, @Nullable String commandString);
}