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package net.minestom.server;

import net.minestom.server.advancements.AdvancementManager;
import net.minestom.server.adventure.bossbar.BossBarManager;
import net.minestom.server.command.CommandManager;
import net.minestom.server.event.GlobalEventHandler;
import net.minestom.server.exception.ExceptionManager;
import net.minestom.server.gamedata.tags.TagManager;
import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.InstanceManager;
import net.minestom.server.instance.block.BlockManager;
import net.minestom.server.instance.block.rule.BlockPlacementRule;
import net.minestom.server.listener.manager.PacketListenerManager;
import net.minestom.server.monitoring.BenchmarkManager;
import net.minestom.server.network.ConnectionManager;
import net.minestom.server.network.packet.PacketParser;
import net.minestom.server.network.packet.client.ClientPacket;
import net.minestom.server.network.socket.Server;
import net.minestom.server.recipe.RecipeManager;
import net.minestom.server.registry.Registries;
import net.minestom.server.scoreboard.TeamManager;
import net.minestom.server.snapshot.Snapshotable;
import net.minestom.server.thread.ThreadDispatcher;
import net.minestom.server.timer.SchedulerManager;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;

import java.net.SocketAddress;

@ApiStatus.NonExtendable
public interface ServerProcess extends Registries, Snapshotable {
    /**
     * Handles incoming connections/players.
     */
    @NotNull ConnectionManager connection();

    /**
     * Handles registered instances.
     */
    @NotNull InstanceManager instance();

    /**
     * Handles {@link net.minestom.server.instance.block.BlockHandler block handlers}
     * and {@link BlockPlacementRule placement rules}.
     */
    @NotNull BlockManager block();

    /**
     * Handles registered commands.
     */
    @NotNull CommandManager command();

    /**
     * Handles registered recipes shown to clients.
     */
    @NotNull RecipeManager recipe();

    /**
     * Handles registered teams.
     */
    @NotNull TeamManager team();

    /**
     * Gets the global event handler.
     * 

* Used to register event callback at a global scale. */ @NotNull GlobalEventHandler eventHandler(); /** * Main scheduler ticked at the server rate. */ @NotNull SchedulerManager scheduler(); @NotNull BenchmarkManager benchmark(); /** * Handles registered advancements. */ @NotNull AdvancementManager advancement(); /** * Handles registered boss bars. */ @NotNull BossBarManager bossBar(); /** * Handles registry tags. */ @NotNull TagManager tag(); /** * Handles all thrown exceptions from the server. */ @NotNull ExceptionManager exception(); /** * Handles incoming packets. */ @NotNull PacketListenerManager packetListener(); /** * Gets the object handling the client packets parsing. *

* Can be used if you want to convert a buffer to a client packet object. */ @NotNull PacketParser packetParser(); /** * Exposed socket server. */ @NotNull Server server(); /** * Dispatcher for tickable game objects. */ @NotNull ThreadDispatcher dispatcher(); /** * Handles the server ticks. */ @NotNull Ticker ticker(); void start(@NotNull SocketAddress socketAddress); void stop(); boolean isAlive(); @ApiStatus.NonExtendable interface Ticker { void tick(long nanoTime); } }





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