net.minestom.server.instance.Explosion Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.instance;
import net.minestom.server.coordinate.Point;
import net.minestom.server.instance.block.Block;
import net.minestom.server.network.packet.server.play.ExplosionPacket;
import net.minestom.server.utils.PacketSendingUtils;
import org.jetbrains.annotations.NotNull;
import java.util.List;
/**
* Abstract explosion.
* Instance can provide a supplier through {@link Instance#setExplosionSupplier}
*/
public abstract class Explosion {
private final float centerX;
private final float centerY;
private final float centerZ;
private final float strength;
public Explosion(float centerX, float centerY, float centerZ, float strength) {
this.centerX = centerX;
this.centerY = centerY;
this.centerZ = centerZ;
this.strength = strength;
}
public float getStrength() {
return strength;
}
public float getCenterX() {
return centerX;
}
public float getCenterY() {
return centerY;
}
public float getCenterZ() {
return centerZ;
}
/**
* Prepares the list of blocks that will be broken. Also pushes and damage entities affected by this explosion
*
* @param instance instance to perform this explosion in
* @return list of blocks that will be broken.
*/
protected abstract List prepare(Instance instance);
/**
* Performs the explosion and send the corresponding packet
*
* @param instance instance to perform this explosion in
*/
public void apply(@NotNull Instance instance) {
List blocks = prepare(instance);
byte[] records = new byte[3 * blocks.size()];
for (int i = 0; i < blocks.size(); i++) {
final var pos = blocks.get(i);
instance.setBlock(pos, Block.AIR);
final byte x = (byte) (pos.x() - Math.floor(getCenterX()));
final byte y = (byte) (pos.y() - Math.floor(getCenterY()));
final byte z = (byte) (pos.z() - Math.floor(getCenterZ()));
records[i * 3 + 0] = x;
records[i * 3 + 1] = y;
records[i * 3 + 2] = z;
}
// TODO send only to close players
ExplosionPacket packet = new ExplosionPacket(centerX, centerY, centerZ, strength,
records, 0, 0, 0);
postExplosion(instance, blocks, packet);
PacketSendingUtils.sendGroupedPacket(instance.getPlayers(), packet);
postSend(instance, blocks);
}
/**
* Called after removing blocks and preparing the packet, but before sending it.
*
* @param instance the instance in which the explosion occurs
* @param blocks the block positions returned by prepare
* @param packet the explosion packet to sent to the client. Be careful with what you're doing.
* It is initialized with the center and radius of the explosion. The positions in 'blocks' are also
* stored in the packet before this call, but you are free to modify 'records' to modify the blocks sent to the client.
* Just be careful, you might just crash the server or the client. Or you're lucky, both at the same time.
*/
protected void postExplosion(Instance instance, List blocks, ExplosionPacket packet) {
}
/**
* Called after sending the explosion packet. Can be used to (re)set blocks that have been destroyed.
* This is necessary to do after the packet being sent, because the client sets the positions received to air.
*
* @param instance the instance in which the explosion occurs
* @param blocks the block positions returned by prepare
*/
protected void postSend(Instance instance, List blocks) {
}
}