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1.20.4 Lightweight Minecraft server
package net.minestom.server.instance;
import it.unimi.dsi.fastutil.floats.FloatUnaryOperator;
import net.minestom.server.network.packet.server.SendablePacket;
import net.minestom.server.network.packet.server.play.ChangeGameStatePacket;
import net.minestom.server.utils.MathUtils;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.Contract;
import org.jetbrains.annotations.NotNull;
import java.util.Collection;
import java.util.List;
/**
* Represents the possible weather properties of an instance
*
* @param rainLevel a percentage between 0 and 1
* used to change how heavy the rain is
* higher values darken the sky and increase rain opacity
* @param thunderLevel a percentage between 0 and 1
* used to change how heavy the thunder is
* higher values further darken the sky
*/
public record Weather(float rainLevel, float thunderLevel) {
public static final Weather CLEAR = new Weather(0, 0);
public static final Weather RAIN = new Weather(1, 0);
public static final Weather THUNDER = new Weather(1, 1);
/**
* @throws IllegalArgumentException if {@code rainLevel} is not between 0 and 1
* @throws IllegalArgumentException if {@code thunderLevel} is not between 0 and 1
*/
public Weather {
Check.argCondition(!MathUtils.isBetween(rainLevel, 0, 1), "Rain level should be between 0 and 1");
Check.argCondition(!MathUtils.isBetween(thunderLevel, 0, 1), "Thunder level should be between 0 and 1");
}
@Contract(pure = true)
public @NotNull Weather withRainLevel(float rainLevel) {
return new Weather(rainLevel, thunderLevel);
}
/**
* @return true if {@code rainLevel} is > 0
*/
public boolean isRaining() {
return rainLevel > 0;
}
@Contract(pure = true)
public @NotNull Weather withRainLevel(@NotNull FloatUnaryOperator operator) {
return withRainLevel(operator.apply(rainLevel));
}
@Contract(pure = true)
public @NotNull Weather withThunderLevel(float thunderLevel) {
return new Weather(rainLevel, thunderLevel);
}
@Contract(pure = true)
public @NotNull Weather withThunderLevel(@NotNull FloatUnaryOperator operator) {
return withRainLevel(operator.apply(thunderLevel));
}
public ChangeGameStatePacket createIsRainingPacket() {
return new ChangeGameStatePacket(isRaining() ? ChangeGameStatePacket.Reason.BEGIN_RAINING : ChangeGameStatePacket.Reason.END_RAINING, 0);
}
public ChangeGameStatePacket createRainLevelPacket() {
return new ChangeGameStatePacket(ChangeGameStatePacket.Reason.RAIN_LEVEL_CHANGE, rainLevel);
}
public ChangeGameStatePacket createThunderLevelPacket() {
return new ChangeGameStatePacket(ChangeGameStatePacket.Reason.THUNDER_LEVEL_CHANGE, thunderLevel);
}
public @NotNull Collection createWeatherPackets() {
return List.of(createIsRainingPacket(), createRainLevelPacket(), createThunderLevelPacket());
}
}