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1.20.4 Lightweight Minecraft server
package net.minestom.server.instance.block.rule;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockFace;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
public abstract class BlockPlacementRule {
public static final int DEFAULT_UPDATE_RANGE = 10;
protected final Block block;
protected BlockPlacementRule(@NotNull Block block) {
this.block = block;
}
/**
* Called when the block state id can be updated (for instance if a neighbour block changed).
* This is first called on a newly placed block, and then this is called for all neighbors of the block
*
* @param updateState The current parameters to the block update
* @return the updated block
*/
public @NotNull Block blockUpdate(@NotNull UpdateState updateState) {
return updateState.currentBlock();
}
/**
* Called when the block is placed.
* It is recommended that you only set up basic properties on the block for this placement, such as determining facing, etc
*
* @param placementState The current parameters to the block placement
* @return the block to place, {@code null} to cancel
*/
public abstract @Nullable Block blockPlace(@NotNull PlacementState placementState);
public boolean isSelfReplaceable(@NotNull Replacement replacement) {
return false;
}
public @NotNull Block getBlock() {
return block;
}
/**
* The max distance where a block update can be triggered. It is not based on block, so if the value is 3 and a completely
* different block updates 3 blocks away it could still trigger an update.
*/
public int maxUpdateDistance() {
return DEFAULT_UPDATE_RANGE;
}
public record PlacementState(
@NotNull Block.Getter instance,
@NotNull Block block,
@Nullable BlockFace blockFace,
@NotNull Point placePosition,
@Nullable Point cursorPosition,
@Nullable Pos playerPosition,
@Nullable ItemStack usedItemStack,
boolean isPlayerShifting
) {
}
public record UpdateState(@NotNull Block.Getter instance,
@NotNull Point blockPosition,
@NotNull Block currentBlock,
@NotNull BlockFace fromFace) {
}
public record Replacement(
@NotNull Block block,
@NotNull BlockFace blockFace,
@NotNull Point cursorPosition,
@NotNull Material material
) {
}
}