net.minestom.server.network.packet.client.play.ClientSpectatePacket Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.network.packet.client.play;
import net.minestom.server.network.NetworkBuffer;
import net.minestom.server.network.packet.client.ClientPacket;
import org.jetbrains.annotations.NotNull;
import java.util.UUID;
/**
* The ClientSpectatePacket is sent when the client interacts with their hotbar to switch between entities.
* Contrary to its name, it is actually used to teleport the player to the entity they are switching to,
* rather than spectating them.
*/
public record ClientSpectatePacket(@NotNull UUID target) implements ClientPacket {
public ClientSpectatePacket(@NotNull NetworkBuffer reader) {
this(reader.read(NetworkBuffer.UUID));
}
@Override
public void write(@NotNull NetworkBuffer writer) {
writer.write(NetworkBuffer.UUID, target);
}
}