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net.minestom.server.network.player.PlayerConnection Maven / Gradle / Ivy

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package net.minestom.server.network.player;

import net.minestom.server.MinecraftServer;
import net.minestom.server.crypto.PlayerPublicKey;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.Player;
import net.minestom.server.network.ConnectionState;
import net.minestom.server.network.packet.server.SendablePacket;
import net.minestom.server.network.packet.server.common.CookieRequestPacket;
import net.minestom.server.network.packet.server.common.CookieStorePacket;
import net.minestom.server.network.packet.server.configuration.SelectKnownPacksPacket;
import net.minestom.server.network.plugin.LoginPluginMessageProcessor;
import net.minestom.server.utils.NamespaceID;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;

import java.net.SocketAddress;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;

/**
 * A PlayerConnection is an object needed for all created {@link Player}.
 * It can be extended to create a new kind of player (NPC for instance).
 */
public abstract class PlayerConnection {
    private Player player;
    private volatile ConnectionState connectionState;
    private PlayerPublicKey playerPublicKey;
    volatile boolean online;

    private LoginPluginMessageProcessor loginPluginMessageProcessor = new LoginPluginMessageProcessor(this);

    private CompletableFuture> knownPacksFuture = null; // Present only when waiting for a response from the client.

    private final Map> pendingCookieRequests = new ConcurrentHashMap<>();

    public PlayerConnection() {
        this.online = true;
        this.connectionState = ConnectionState.HANDSHAKE;
    }

    /**
     * Returns a printable identifier for this connection, will be the player username
     * or the connection remote address.
     *
     * @return this connection identifier
     */
    public @NotNull String getIdentifier() {
        final Player player = getPlayer();
        return player != null ?
                player.getUsername() :
                getRemoteAddress().toString();
    }

    /**
     * Serializes the packet and send it to the client.
     *
     * @param packet the packet to send
     */
    public abstract void sendPacket(@NotNull SendablePacket packet);

    public void sendPackets(@NotNull Collection packets) {
        packets.forEach(this::sendPacket);
    }

    public void sendPackets(@NotNull SendablePacket... packets) {
        sendPackets(List.of(packets));
    }

    /**
     * Gets the remote address of the client.
     *
     * @return the remote address
     */
    public abstract @NotNull SocketAddress getRemoteAddress();

    /**
     * Gets protocol version of client.
     *
     * @return the protocol version
     */
    public int getProtocolVersion() {
        return MinecraftServer.PROTOCOL_VERSION;
    }

    /**
     * Gets the server address that the client used to connect.
     * 

* WARNING: it is given by the client, it is possible for it to be wrong. * * @return the server address used */ public @Nullable String getServerAddress() { return MinecraftServer.getServer().getAddress(); } /** * Gets the server port that the client used to connect. *

* WARNING: it is given by the client, it is possible for it to be wrong. * * @return the server port used */ public int getServerPort() { return MinecraftServer.getServer().getPort(); } /** * Forcing the player to disconnect. */ public void disconnect() { this.online = false; MinecraftServer.getConnectionManager().removePlayer(this); final Player player = getPlayer(); if (player != null && !player.isRemoved()) { player.scheduleNextTick(Entity::remove); } } /** * Gets the player linked to this connection. * * @return the player, can be null if not initialized yet */ public @Nullable Player getPlayer() { return player; } /** * Changes the player linked to this connection. *

* WARNING: unsafe. * * @param player the player */ public void setPlayer(Player player) { this.player = player; } /** * Gets if the client is still connected to the server. * * @return true if the player is online, false otherwise */ public boolean isOnline() { return online; } public void setConnectionState(@NotNull ConnectionState connectionState) { this.connectionState = connectionState; if (connectionState == ConnectionState.CONFIGURATION) { // Clear the plugin request map (it is not used beyond login) this.loginPluginMessageProcessor = null; } } /** * Gets the client connection state. * * @return the client connection state */ public @NotNull ConnectionState getConnectionState() { return connectionState; } public PlayerPublicKey playerPublicKey() { return playerPublicKey; } public void setPlayerPublicKey(PlayerPublicKey playerPublicKey) { this.playerPublicKey = playerPublicKey; } public void storeCookie(@NotNull String key, byte @NotNull [] data) { sendPacket(new CookieStorePacket(key, data)); } public CompletableFuture fetchCookie(@NotNull String key) { CompletableFuture future = new CompletableFuture<>(); pendingCookieRequests.put(NamespaceID.from(key), future); sendPacket(new CookieRequestPacket(key)); return future; } @ApiStatus.Internal public void receiveCookieResponse(@NotNull String key, byte @Nullable [] data) { CompletableFuture future = pendingCookieRequests.remove(NamespaceID.from(key)); if (future != null) { future.complete(data); } } /** * Gets the login plugin message processor, only available during the login state. */ @ApiStatus.Internal public @NotNull LoginPluginMessageProcessor loginPluginMessageProcessor() { return Objects.requireNonNull(this.loginPluginMessageProcessor, "Login plugin message processor is only available during the login state."); } @ApiStatus.Internal public @NotNull CompletableFuture> requestKnownPacks(@NotNull List serverPacks) { Check.stateCondition(knownPacksFuture != null, "Known packs already pending"); sendPacket(new SelectKnownPacksPacket(serverPacks)); return knownPacksFuture = new CompletableFuture<>(); } @ApiStatus.Internal public void receiveKnownPacksResponse(@NotNull List clientPacks) { final var future = knownPacksFuture; if (future != null) { future.complete(clientPacks); knownPacksFuture = null; } } @Override public String toString() { return "PlayerConnection{" + "connectionState=" + connectionState + ", identifier=" + getIdentifier() + '}'; } }





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