net.minestom.server.utils.PacketUtils Maven / Gradle / Ivy
Show all versions of minestom-snapshots Show documentation
package net.minestom.server.utils;
import com.github.benmanes.caffeine.cache.Cache;
import com.github.benmanes.caffeine.cache.Caffeine;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import net.kyori.adventure.audience.Audience;
import net.kyori.adventure.audience.ForwardingAudience;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.TranslatableComponent;
import net.minestom.server.MinecraftServer;
import net.minestom.server.ServerFlag;
import net.minestom.server.Viewable;
import net.minestom.server.adventure.ComponentHolder;
import net.minestom.server.adventure.MinestomAdventure;
import net.minestom.server.adventure.audience.PacketGroupingAudience;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.Player;
import net.minestom.server.network.ConnectionState;
import net.minestom.server.network.NetworkBuffer;
import net.minestom.server.network.packet.server.CachedPacket;
import net.minestom.server.network.packet.server.FramedPacket;
import net.minestom.server.network.packet.server.SendablePacket;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.player.PlayerConnection;
import net.minestom.server.network.player.PlayerSocketConnection;
import net.minestom.server.utils.binary.BinaryBuffer;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.nio.BufferUnderflowException;
import java.nio.ByteBuffer;
import java.util.Collection;
import java.util.Objects;
import java.util.function.BiConsumer;
import java.util.function.Predicate;
import java.util.zip.DataFormatException;
import java.util.zip.Deflater;
import java.util.zip.Inflater;
/**
* Utils class for packets. Including writing a {@link ServerPacket} into a {@link ByteBuffer}
* for network processing.
*
* Note that all methods are mostly internal and can change at any moment.
* This is due to their very unsafe nature (use of local buffers as cache) and their potential performance impact.
* Be sure to check the implementation code.
*/
public final class PacketUtils {
private static final ThreadLocal LOCAL_DEFLATER = ThreadLocal.withInitial(Deflater::new);
// Viewable packets
private static final Cache VIEWABLE_STORAGE_MAP = Caffeine.newBuilder().weakKeys().build();
private PacketUtils() {
}
/**
* Sends a packet to an audience. This method performs the following steps in the
* following order:
*
* - If {@code audience} is a {@link Player}, send the packet to them.
* - Otherwise, if {@code audience} is a {@link PacketGroupingAudience}, call
* {@link #sendGroupedPacket(Collection, ServerPacket)} on the players that the
* grouping audience contains.
* - Otherwise, if {@code audience} is a {@link ForwardingAudience.Single},
* call this method on the single audience inside the forwarding audience.
* - Otherwise, if {@code audience} is a {@link ForwardingAudience}, call this
* method for each audience member of the forwarding audience.
* - Otherwise, do nothing.
*
*
* @param audience the audience
* @param packet the packet
*/
@SuppressWarnings("OverrideOnly") // we need to access the audiences inside ForwardingAudience
public static void sendPacket(@NotNull Audience audience, @NotNull ServerPacket packet) {
if (audience instanceof Player player) {
player.sendPacket(packet);
} else if (audience instanceof PacketGroupingAudience groupingAudience) {
PacketUtils.sendGroupedPacket(groupingAudience.getPlayers(), packet);
} else if (audience instanceof ForwardingAudience.Single singleAudience) {
PacketUtils.sendPacket(singleAudience.audience(), packet);
} else if (audience instanceof ForwardingAudience forwardingAudience) {
for (Audience member : forwardingAudience.audiences()) {
PacketUtils.sendPacket(member, packet);
}
}
}
/**
* Sends a {@link ServerPacket} to multiple players.
*
* Can drastically improve performance since the packet will not have to be processed as much.
*
* @param players the players to send the packet to
* @param packet the packet to send to the players
* @param predicate predicate to ignore specific players
*/
public static void sendGroupedPacket(@NotNull Collection players, @NotNull ServerPacket packet,
@NotNull Predicate predicate) {
final var sendablePacket = shouldUseCachePacket(packet) ? new CachedPacket(packet) : packet;
players.forEach(player -> {
if (predicate.test(player)) player.sendPacket(sendablePacket);
});
}
/**
* Checks if the {@link ServerPacket} is suitable to be wrapped into a {@link CachedPacket}.
* Note: {@link ServerPacket.ComponentHolding}s are not translated inside a {@link CachedPacket}.
*
* @see CachedPacket#body(ConnectionState)
* @see PlayerSocketConnection#writePacketSync(SendablePacket, boolean)
*/
static boolean shouldUseCachePacket(final @NotNull ServerPacket packet) {
if (!MinestomAdventure.AUTOMATIC_COMPONENT_TRANSLATION) return ServerFlag.GROUPED_PACKET;
if (!(packet instanceof ServerPacket.ComponentHolding holder)) return ServerFlag.GROUPED_PACKET;
return !containsTranslatableComponents(holder);
}
private static boolean containsTranslatableComponents(final @NotNull ComponentHolder> holder) {
for (final Component component : holder.components()) {
if (isTranslatable(component)) return true;
}
return false;
}
private static boolean isTranslatable(final @NotNull Component component) {
if (component instanceof TranslatableComponent) return true;
final var children = component.children();
if (children.isEmpty()) return false;
for (final Component child : children) {
if (isTranslatable(child)) return true;
}
return false;
}
/**
* Same as {@link #sendGroupedPacket(Collection, ServerPacket, Predicate)}
* but with the player validator sets to null.
*
* @see #sendGroupedPacket(Collection, ServerPacket, Predicate)
*/
public static void sendGroupedPacket(@NotNull Collection players, @NotNull ServerPacket packet) {
sendGroupedPacket(players, packet, player -> true);
}
public static void broadcastPlayPacket(@NotNull ServerPacket packet) {
sendGroupedPacket(MinecraftServer.getConnectionManager().getOnlinePlayers(), packet);
}
@ApiStatus.Experimental
public static void prepareViewablePacket(@NotNull Viewable viewable, @NotNull ServerPacket serverPacket,
@Nullable Entity entity) {
if (entity != null && !entity.hasPredictableViewers()) {
// Operation cannot be optimized
entity.sendPacketToViewers(serverPacket);
return;
}
if (!ServerFlag.VIEWABLE_PACKET) {
sendGroupedPacket(viewable.getViewers(), serverPacket, value -> !Objects.equals(value, entity));
return;
}
final Player exception = entity instanceof Player ? (Player) entity : null;
ViewableStorage storage = VIEWABLE_STORAGE_MAP.get(viewable, (unused) -> new ViewableStorage());
storage.append(viewable, serverPacket, exception);
}
@ApiStatus.Experimental
public static void prepareViewablePacket(@NotNull Viewable viewable, @NotNull ServerPacket serverPacket) {
prepareViewablePacket(viewable, serverPacket, null);
}
@ApiStatus.Internal
public static void flush() {
if (ServerFlag.VIEWABLE_PACKET) {
VIEWABLE_STORAGE_MAP.asMap().entrySet().parallelStream().forEach(entry ->
entry.getValue().process(entry.getKey()));
}
}
@ApiStatus.Internal
public static @Nullable BinaryBuffer readPackets(@NotNull BinaryBuffer readBuffer, boolean compressed,
BiConsumer payloadConsumer) throws DataFormatException {
BinaryBuffer remaining = null;
ByteBuffer pool = ObjectPool.PACKET_POOL.get();
while (readBuffer.readableBytes() > 0) {
final var beginMark = readBuffer.mark();
try {
// Ensure that the buffer contains the full packet (or wait for next socket read)
final int packetLength = readBuffer.readVarInt();
final int readerStart = readBuffer.readerOffset();
if (!readBuffer.canRead(packetLength)) {
// Integrity fail
throw new BufferUnderflowException();
}
// Read packet https://wiki.vg/Protocol#Packet_format
BinaryBuffer content = readBuffer;
int decompressedSize = packetLength;
if (compressed) {
final int dataLength = readBuffer.readVarInt();
final int payloadLength = packetLength - (readBuffer.readerOffset() - readerStart);
if (payloadLength < 0) {
throw new DataFormatException("Negative payload length " + payloadLength);
}
if (dataLength == 0) {
// Data is too small to be compressed, payload is following
decompressedSize = payloadLength;
} else {
// Decompress to content buffer
content = BinaryBuffer.wrap(pool);
decompressedSize = dataLength;
Inflater inflater = new Inflater(); // TODO: Pool?
inflater.setInput(readBuffer.asByteBuffer(readBuffer.readerOffset(), payloadLength));
inflater.inflate(content.asByteBuffer(0, dataLength));
inflater.reset();
}
}
// Slice packet
ByteBuffer payload = content.asByteBuffer(content.readerOffset(), decompressedSize);
final int packetId = Utils.readVarInt(payload);
try {
payloadConsumer.accept(packetId, payload);
} catch (Exception e) {
throw new RuntimeException(e);
}
// Position buffer to read the next packet
readBuffer.readerOffset(readerStart + packetLength);
} catch (BufferUnderflowException e) {
readBuffer.reset(beginMark);
remaining = BinaryBuffer.copy(readBuffer);
break;
}
}
ObjectPool.PACKET_POOL.add(pool);
return remaining;
}
public static void writeFramedPacket(@NotNull ConnectionState state,
@NotNull ByteBuffer buffer,
@NotNull ServerPacket packet,
boolean compression) {
writeFramedPacket(buffer, packet.getId(state), packet,
compression ? MinecraftServer.getCompressionThreshold() : 0);
}
public static void writeFramedPacket(@NotNull ByteBuffer buffer,
int id,
@NotNull NetworkBuffer.Writer writer,
int compressionThreshold) {
NetworkBuffer networkBuffer = new NetworkBuffer(buffer, false);
if (compressionThreshold <= 0) {
// Uncompressed format https://wiki.vg/Protocol#Without_compression
final int lengthIndex = networkBuffer.skipWrite(3);
networkBuffer.write(NetworkBuffer.VAR_INT, id);
networkBuffer.write(writer);
final int finalSize = networkBuffer.writeIndex() - (lengthIndex + 3);
Utils.writeVarIntHeader(buffer, lengthIndex, finalSize);
buffer.position(networkBuffer.writeIndex());
return;
}
// Compressed format https://wiki.vg/Protocol#With_compression
final int compressedIndex = networkBuffer.skipWrite(3);
final int uncompressedIndex = networkBuffer.skipWrite(3);
final int contentStart = networkBuffer.writeIndex();
networkBuffer.write(NetworkBuffer.VAR_INT, id);
networkBuffer.write(writer);
final int packetSize = networkBuffer.writeIndex() - contentStart;
final boolean compressed = packetSize >= compressionThreshold;
if (compressed) {
// Packet large enough, compress it
try (var hold = ObjectPool.PACKET_POOL.hold()) {
final ByteBuffer input = hold.get().put(0, buffer, contentStart, packetSize);
Deflater deflater = LOCAL_DEFLATER.get();
deflater.setInput(input.limit(packetSize));
deflater.finish();
deflater.deflate(buffer.position(contentStart));
deflater.reset();
networkBuffer.skipWrite(buffer.position() - contentStart);
}
}
// Packet header (Packet + Data Length)
Utils.writeVarIntHeader(buffer, compressedIndex, networkBuffer.writeIndex() - uncompressedIndex);
Utils.writeVarIntHeader(buffer, uncompressedIndex, compressed ? packetSize : 0);
buffer.position(networkBuffer.writeIndex());
}
@ApiStatus.Internal
public static ByteBuffer createFramedPacket(@NotNull ConnectionState state, @NotNull ByteBuffer buffer, @NotNull ServerPacket packet, boolean compression) {
writeFramedPacket(state, buffer, packet, compression);
return buffer.flip();
}
@ApiStatus.Internal
public static ByteBuffer createFramedPacket(@NotNull ConnectionState state, @NotNull ByteBuffer buffer, @NotNull ServerPacket packet) {
return createFramedPacket(state, buffer, packet, MinecraftServer.getCompressionThreshold() > 0);
}
@ApiStatus.Internal
public static FramedPacket allocateTrimmedPacket(@NotNull ConnectionState state, @NotNull ServerPacket packet) {
try (var hold = ObjectPool.PACKET_POOL.hold()) {
final ByteBuffer temp = PacketUtils.createFramedPacket(state, hold.get(), packet);
final int size = temp.remaining();
final ByteBuffer buffer = ByteBuffer.allocateDirect(size).put(0, temp, 0, size);
return new FramedPacket(packet, buffer);
}
}
private static final class ViewableStorage {
// Player id -> list of offsets to ignore (32:32 bits)
private final Int2ObjectMap entityIdMap = new Int2ObjectOpenHashMap<>();
private final BinaryBuffer buffer = ObjectPool.BUFFER_POOL.getAndRegister(this);
private synchronized void append(Viewable viewable, ServerPacket serverPacket, @Nullable Player exception) {
try (var hold = ObjectPool.PACKET_POOL.hold()) {
// Viewable storage is only used for play packets, so fine to assume this.
final ByteBuffer framedPacket = createFramedPacket(ConnectionState.PLAY, hold.get(), serverPacket);
final int packetSize = framedPacket.limit();
if (packetSize >= buffer.capacity()) {
process(viewable);
for (Player viewer : viewable.getViewers()) {
if (!Objects.equals(exception, viewer)) {
writeTo(viewer.getPlayerConnection(), framedPacket, 0, packetSize);
}
}
return;
}
if (!buffer.canWrite(packetSize)) process(viewable);
final int start = buffer.writerOffset();
this.buffer.write(framedPacket);
final int end = buffer.writerOffset();
if (exception != null) {
final long offsets = (long) start << 32 | end & 0xFFFFFFFFL;
LongList list = entityIdMap.computeIfAbsent(exception.getEntityId(), id -> new LongArrayList());
list.add(offsets);
}
}
}
private synchronized void process(Viewable viewable) {
if (buffer.writerOffset() == 0) return;
ByteBuffer copy = ByteBuffer.allocateDirect(buffer.writerOffset());
copy.put(buffer.asByteBuffer(0, copy.capacity()));
viewable.getViewers().forEach(player -> processPlayer(player, copy));
this.buffer.clear();
this.entityIdMap.clear();
}
private void processPlayer(Player player, ByteBuffer buffer) {
final int size = buffer.limit();
final PlayerConnection connection = player.getPlayerConnection();
final LongArrayList pairs = entityIdMap.get(player.getEntityId());
if (pairs != null) {
// Ensure that we skip the specified parts of the buffer
int lastWrite = 0;
final long[] elements = pairs.elements();
for (int i = 0; i < pairs.size(); ++i) {
final long offsets = elements[i];
final int start = (int) (offsets >> 32);
if (start != lastWrite) writeTo(connection, buffer, lastWrite, start - lastWrite);
lastWrite = (int) offsets; // End = last 32 bits
}
if (size != lastWrite) writeTo(connection, buffer, lastWrite, size - lastWrite);
} else {
// Write all
writeTo(connection, buffer, 0, size);
}
}
private static void writeTo(PlayerConnection connection, ByteBuffer buffer, int offset, int length) {
if (connection instanceof PlayerSocketConnection socketConnection) {
socketConnection.write(buffer, offset, length);
return;
}
// TODO for non-socket connection
}
}
@ApiStatus.Internal
public static int invalidPacketState(@NotNull Class> packetClass, @NotNull ConnectionState state, @NotNull ConnectionState... expected) {
assert expected.length > 0 : "Expected states cannot be empty: " + packetClass;
StringBuilder expectedStr = new StringBuilder();
for (ConnectionState connectionState : expected) {
expectedStr.append(connectionState).append(", ");
}
expectedStr.delete(expectedStr.length() - 2, expectedStr.length());
throw new IllegalStateException(String.format("Packet %s is not valid in state %s (only %s)", packetClass.getSimpleName(), state, expectedStr));
}
}