cicada.chardet.nsEUCSampler Maven / Gradle / Ivy
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
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*
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* The Original Code is mozilla.org code.
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* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
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* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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package cicada.chardet;
import java.lang.* ;
public class nsEUCSampler {
int mTotal = 0;
int mThreshold = 200 ;
int mState = 0;
public int mFirstByteCnt[] = new int[94] ;
public int mSecondByteCnt[] = new int[94] ;
public float mFirstByteFreq[] = new float[94] ;
public float mSecondByteFreq[] = new float[94];
public nsEUCSampler() {
Reset() ;
}
public void Reset() {
mTotal = 0 ;
mState = 0 ;
for(int i=0; i<94; i++)
mFirstByteCnt[i] = mSecondByteCnt[i] = 0 ;
}
boolean EnoughData() { return mTotal > mThreshold; }
boolean GetSomeData() { return mTotal > 1; }
boolean Sample(byte[] aIn, int aLen) {
if(mState == 1)
return false;
int p = 0;
// if(aLen + mTotal > 0x80000000)
// aLen = 0x80000000 - mTotal;
int i;
for(i=0; (i(0xff&aIn[p]))) {
mState = 1;
} else {
mTotal++;
mFirstByteCnt[(0xff&aIn[p]) - 0xa1]++;
mState = 2;
}
}
break;
case 1:
break;
case 2:
if( (aIn[p] & 0x0080) != 0 )
{
if((0xff == (0xff&aIn[p]))
|| ( 0xa1 > (0xff&aIn[p]))) {
mState = 1;
} else {
mTotal++;
mSecondByteCnt[(0xff&aIn[p]) - 0xa1]++;
mState = 0;
}
} else {
mState = 1;
}
break;
default:
mState = 1;
}
}
return (1 != mState );
}
void CalFreq() {
for(int i = 0 ; i < 94; i++) {
mFirstByteFreq[i] = (float)mFirstByteCnt[i] / (float)mTotal;
mSecondByteFreq[i] = (float)mSecondByteCnt[i] / (float)mTotal;
}
}
float GetScore(float[] aFirstByteFreq, float aFirstByteWeight,
float[] aSecondByteFreq, float aSecondByteWeight)
{
return aFirstByteWeight * GetScore(aFirstByteFreq, mFirstByteFreq) +
aSecondByteWeight * GetScore(aSecondByteFreq, mSecondByteFreq);
}
float GetScore(float[] array1, float[] array2) {
float s;
float sum=0.0f;
for(int i=0;i<94;i++) {
s = array1[i] - array2[i];
sum += s * s;
}
return (float)Math.sqrt((double)sum) / 94.0f;
}
}