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ProGuard is a free Java class file shrinker, optimizer, and obfuscator. It removes unused classes, fields, methods, and attributes. It then optimizes the bytecode. It then renames the remaining classes, fields, and methods using short meaningless names. Finally, it preverifies the processed code for Java 6 or for Java Micro Edition.

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/*
 * ProGuard -- shrinking, optimization, obfuscation, and preverification
 *             of Java bytecode.
 *
 * Copyright (c) 2002-2009 Eric Lafortune ([email protected])
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation; either version 2 of the License, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */
package proguard.gui.splash;

import java.awt.*;

/**
 * This Sprite colors another given sprite.
 *
 * @author Eric Lafortune
 */
public class ColorSprite implements Sprite
{
    private final VariableColor color;
    private final Sprite        sprite;


    /**
     * Creates a new ColorSprite.
     * @param color  the variable color of the given sprite.
     * @param sprite the sprite that will be colored and painted.
     */
    public ColorSprite(VariableColor color,
                       Sprite        sprite)
    {
        this.color  = color;
        this.sprite = sprite;
    }


    // Implementation for Sprite.

    public void paint(Graphics graphics, long time)
    {
        // Save the old color.
        Color oldColor = graphics.getColor();

        // Set the new color.
        graphics.setColor(color.getColor(time));

        // Paint the actual sprite.
        sprite.paint(graphics, time);

        // Restore the old color.
        graphics.setColor(oldColor);
    }
}




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