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The Trove library provides high speed regular and primitive collections for Java.

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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2001, Eric D. Friedman All Rights Reserved.
// Copyright (c) 2009, Rob Eden All Rights Reserved.
// Copyright (c) 2009, Jeff Randall All Rights Reserved.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
///////////////////////////////////////////////////////////////////////////////

package gnu.trove.iterator;

/**
 * Implements all iterator functions for the hashed object set.
 * Subclasses may override objectAtIndex to vary the object
 * returned by calls to next() (e.g. for values, and Map.Entry
 * objects).
 * 

*

Note that iteration is fastest if you forego the calls to * hasNext in favor of checking the size of the structure * yourself and then call next() that many times: *

*

 * Iterator i = collection.iterator();
 * for (int size = collection.size(); size-- > 0;) {
 *   Object o = i.next();
 * }
 * 
*

*

You may, of course, use the hasNext(), next() idiom too if * you aren't in a performance critical spot.

*/ public interface TPrimitiveIterator extends TIterator { /** * Returns true if the iterator can be advanced past its current * location. * * @return a boolean value */ public boolean hasNext(); /** * Removes the last entry returned by the iterator. * Invoking this method more than once for a single entry * will leave the underlying data structure in a confused * state. */ public void remove(); } // TPrimitiveIterator




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