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The Trove library provides high speed regular and primitive
collections for Java.
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2001, Eric D. Friedman All Rights Reserved.
// Copyright (c) 2009, Rob Eden All Rights Reserved.
// Copyright (c) 2009, Jeff Randall All Rights Reserved.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
///////////////////////////////////////////////////////////////////////////////
package gnu.trove.iterator;
/**
* Implements all iterator functions for the hashed object set.
* Subclasses may override objectAtIndex to vary the object
* returned by calls to next() (e.g. for values, and Map.Entry
* objects).
*
* Note that iteration is fastest if you forego the calls to
* hasNext in favor of checking the size of the structure
* yourself and then call next() that many times:
*
*
* Iterator i = collection.iterator();
* for (int size = collection.size(); size-- > 0;) {
* Object o = i.next();
* }
*
*
* You may, of course, use the hasNext(), next() idiom too if
* you aren't in a performance critical spot.
*/
public interface TPrimitiveIterator extends TIterator {
/**
* Returns true if the iterator can be advanced past its current
* location.
*
* @return a boolean
value
*/
public boolean hasNext();
/**
* Removes the last entry returned by the iterator.
* Invoking this method more than once for a single entry
* will leave the underlying data structure in a confused
* state.
*/
public void remove();
} // TPrimitiveIterator