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Jadex Rules is a small lightweight rule engine, which currently
employs the well-known Rete algorithm for highly efficient rule
matching. Jadex rules is therefore similar to other rule engines
like JESS and Drools. Despite the similarities there are also
important differences between these systems:
* Jadex Rules is very small and
intended to be used as component
of other software. Even though rules can be specified in a Java
dialect as well as (a small variation of) the CLIPS language
its primary usage is on the API level. Jadex Rules is currently
the core component of the Jadex BDI reasoning engine.
* Jadex Rules cleanly separates between state and rule representation.
This allows the state implementation as well as the matcher to be
flexibly exchanged. Some experiments have e.g. been conducted with
a Jena representation. Regarding the matcher, it is planned to
support also the Treat algorithm, which has a lower memory footprint
than Rete.
* Jadex Rules pays close attention to rule debugging. The state as
well as the rete engine can be observed at runtime. The rule debugger
provides functionalities to execute a rule program stepwise and also
use rule breakpoints to stop the execution at those points.
package jadex.rules.parser.conditions.javagrammar;
import jadex.commons.SUtil;
import jadex.rules.rulesystem.rules.Variable;
/**
* A literal is a constant value.
*/
public class LiteralExpression extends Expression
{
//-------- attributes --------
/** The literal value. */
protected Object value;
//-------- constructors --------
/**
* Create a new literal.
*/
public LiteralExpression(Object value)
{
this.value = value;
}
//-------- methods --------
/**
* Test if a variable is contained in the expression.
* @param var The variable.
* @return True, when the variable is contained.
*/
public boolean containsVariable(Variable var)
{
return false;
}
/**
* Get the value.
*/
public Object getValue()
{
return this.value;
}
/**
* Get a string representation of this value.
*/
public String toString()
{
return value!=null ? value.toString() : "null";
}
/**
* Test if this value is equal to some object.
*/
public boolean equals(Object o)
{
return o instanceof LiteralExpression
&& SUtil.equals(((LiteralExpression)o).getValue(), getValue());
}
/**
* Get the hash code of this variable.
*/
public int hashCode()
{
return 31 + (getValue()!=null ? getValue().hashCode() : 0);
}
}