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Jadex Rules is a small lightweight rule engine, which currently employs the well-known Rete algorithm for highly efficient rule matching. Jadex rules is therefore similar to other rule engines like JESS and Drools. Despite the similarities there are also important differences between these systems: * Jadex Rules is very small and intended to be used as component of other software. Even though rules can be specified in a Java dialect as well as (a small variation of) the CLIPS language its primary usage is on the API level. Jadex Rules is currently the core component of the Jadex BDI reasoning engine. * Jadex Rules cleanly separates between state and rule representation. This allows the state implementation as well as the matcher to be flexibly exchanged. Some experiments have e.g. been conducted with a Jena representation. Regarding the matcher, it is planned to support also the Treat algorithm, which has a lower memory footprint than Rete. * Jadex Rules pays close attention to rule debugging. The state as well as the rete engine can be observed at runtime. The rule debugger provides functionalities to execute a rule program stepwise and also use rule breakpoints to stop the execution at those points.

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package jadex.rules.rulesystem.rete.constraints;

import jadex.commons.SUtil;
import jadex.rules.rulesystem.rete.Tuple;
import jadex.rules.rulesystem.rete.extractors.AttributeSet;
import jadex.rules.state.IOAVState;
import jadex.rules.state.OAVAttributeType;

import java.util.Arrays;

/**
 *  A constraint evaluator for and-connected constraints.
 */
public class AndConstraintEvaluator implements IConstraintEvaluator
{
	//-------- attributes --------
	
	/** The constraint evaluator. */
	protected final IConstraintEvaluator[] evaluators;
	
	//-------- constructors --------
	
	/**
	 *  Create an AND constraint evaluator.
	 */
	public AndConstraintEvaluator(IConstraintEvaluator[] evaluators)
	{
		this.evaluators	= evaluators;
	}
	
	//-------- methods --------
	
	/**
	 *  Evaluate the constraints given the right object, left tuple 
	 *  (null for alpha nodes) and the state.
	 *  @param right The right input object.
	 *  @param left The left input tuple. 
	 *  @param state The working memory.
	 */
	public boolean evaluate(Object right, Tuple left, IOAVState state)
	{
		boolean ret = true;
		//IConstraintEvaluator[]	evals	= evaluators;
		for(int i=0; ret && evaluators!=null && i




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