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atlasgen.ColoredMap Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package atlasgen;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.logging.Logger;
import java.util.logging.Level;
public class ColoredMap {
public static void main(String[] args) {
Logger.getAnonymousLogger().log(Level.INFO,
"Colored Map"
);
BufferedImage image = new BufferedImage(1800, 1600, BufferedImage.TYPE_INT_RGB);
Graphics graphics = image.getGraphics();
graphics.setColor(new Color(Color.TRANSLUCENT));
graphics.fillRect(0, 0, image.getWidth() - 1, image.getHeight() - 1);
Pixeler pixeler = new Pixeler(image);
CsvReader csvReader = new CsvReader(new File("allCountries/allCountries.txt"),
"" + '\t', "" + '\n', false);
csvReader.setAction(new DrawPerCountryCsvAction(pixeler));
csvReader.process();
try {
ImageIO.write(pixeler.getImage(), "jpg", Seriald.newOutputFile("ColoredMap"));
} catch (Exception ex) {}
}
}
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