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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3;
import one.empty3.library1.tree.AlgebraicTree;
import one.empty3.library1.tree.*;
/***
programme de calcul vectoriel matriciel ou en
nombres réels
*/
public class E3ja {
public E3ja(
) {
}
/***
* example: setFormulaFunctionA(AlgebraicTree al) { ... }
* setFormulaFunctionB(...
* @param o Pojo Object. set{PropertyName} get{PropertyName}
* @param propertyFunction {propertyName}=propertyValue
* formulaFunctionA=sin(x):formulaFunctionB=cos(x)"
*/
public static void setFormula(Object o, String propertyFunction) {
String[] pf = propertyFunction.split(":");
for (String i : pf) {
String[] pair = i.split("=");
String propertyName = pair[0];
String formula = pair[1];
try {
AlgebraicTree tree = new AlgebraicTree(formula);
tree.construct();
Pojo.setProperty(o, propertyName, (Object) tree, tree.getClass());
} catch (Exception | AlgebraicFormulaSyntaxException ex) {
ex.printStackTrace();
}
}
}
}