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one.empty3.apps.morph.ShapeMorph.MD Maven / Gradle / Ivy

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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

The newest version!
Quad (p1, p2, p3, p4) : grid of Rect1(resX, resY)
Quad (p1, p2, p3, p4) : grid of Rect2(resX, resY)

Transformation brute:
  Quad(p1, p2, p3, p4) -> Quad(p1, p2, p3, p4)
            Linear parcours P1(u,v) -> P2(u,v) pas adpaté -> chaque pixel de src et dst.




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