one.empty3.apps.newboardgames.WindowDrawing Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of empty3-library-3d Show documentation
Show all versions of empty3-library-3d Show documentation
3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.apps.newboardgames;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLDrawable;
import com.jogamp.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.Animator;
import one.empty3.apps.newboardgames.boards.Grid;
import one.empty3.apps.opad.DarkFortressGUI;
import one.empty3.apps.opad.Drawer;
import one.empty3.apps.opad.JoglDrawer;
import one.empty3.library.Camera;
import javax.swing.*;
import java.awt.*;
public class WindowDrawing extends DarkFortressGUI {
private GLCanvas canvas;
private JFrame frame;
JoglDrawerBoardGame joglDrawerBoardGame;
GLCanvasBoardGame glCanvasBoardGame;
JPanel jPanel;
public WindowDrawing() {
super(JoglDrawerBoardGame.class);
joglDrawerBoardGame = new JoglDrawerBoardGame(this);
glCanvasBoardGame = new GLCanvasBoardGame(this);
joglDrawerBoardGame.setBoard(new Grid(10, 10, 5, 8));
glCanvasBoardGame.setVisible(true);
glCanvasBoardGame.setMinimumSize(new Dimension(800, 600));
jPanel = new JPanel();
jPanel.setMinimumSize(new Dimension(800, 600));
jPanel.add(glCanvasBoardGame);
add(jPanel);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Animator animator = new Animator();
glCanvasBoardGame.setAnimator(animator);
glCanvasBoardGame.getAnimator().start();
setMinimumSize(new Dimension(800, 600));
}
public static void main(String [] args) {
WindowDrawing windowDrawing = new WindowDrawing();
}
public void setCamera(Camera camera) {
joglDrawerBoardGame.setCamera(camera);
}
}