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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.feature;


/*
 * Prendre pour points d'intérêt les zones denses en intensité
 * Prendre les mesures entre elles et avec les zones moins denses
 *
 */
public class InforceDensity {
    private double rarityRatio = 0.0;

    public InforceDensity(PixM m, double rarityRatio) {
        this.rarityRatio = rarityRatio;
        Histogram h = new Histogram(m, 10, 0.3, m.columns / 10, 0.1);
        // circle r grands I faible
        // circle r petits ou grands. I haute. 

    }
}




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