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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import one.empty3.feature.kmeansbinary.K_Clusterer;
import one.empty3.feature.kmeansbinary.MakeDataset;
import one.empty3.io.ProcessFile;
import java.io.File;
public class KMeansBinaryDistances extends ProcessFile {
protected K_Clusterer k_clusterer;
public boolean process(File in, File out) {
if (!in.getAbsolutePath().endsWith("jpg"))
return false;
// init centroids with random colored
// points.
try {
new MakeDataset(in, new File(out.getAbsolutePath() + ".csv"), maxRes);
k_clusterer = new K_Clusterer();
k_clusterer.process(in, new File(out.getAbsolutePath() + ".csv"), out, maxRes);
/*
Paste paste = new Paste();
paste.pasteList();
*/
return true;
} catch (Exception ex) {
ex.printStackTrace();
return false;
}
}
}