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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import java.util.*;
import one.empty3.io.ProcessFile;
import one.empty3.Pojo;
/*
public class ParseJSon {
public List parse(String jsonString) {
try {
List o = new ArrayList<>();
//assign your JSON String here
JSONObject obj = new JSONObject(jsonString);
String classname = "";
JSONArray arr = obj.getJSONArray("filters");
for (int i = 0; i < arr.length(); i++) {
classname = arr.getJSONObject(i).getString("classname");
Class c = Class.forName(classname);
ProcessFile pf = (ProcessFile)
(c.newInstance());
o.add(pf);
String properties = arr.getJSONObject(i).getString("properties");
JSONObject propertiesA = new JSONObject(properties);
Set keys = propertiesA.keySet();
for (String key : keys) {
String value = propertiesA.getString(key);
if (key.equals("classname"))
classname = value;
else if (value.split(":").length == 2) {
String[] array = value.split(":");
String vType = array[0];
String vValue = array[1];
Pojo.setP((Object) pf, key, classname, vValue);
}
}
}
return o;
} catch (InstantiationException
| ClassNotFoundException
| IllegalAccessException
ex) {
ex.printStackTrace();
return null;
}
}
}
*/