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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import one.empty3.io.ProcessFile;
import one.empty3.library.T;
import one.empty3.library.TextureMov;
import org.apache.commons.net.ftp.FTPClient;
import org.apache.commons.net.ftp.FTPFile;
import org.apache.commons.net.ftp.FTPReply;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.*;
import java.lang.reflect.Method;
import java.net.URL;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.logging.Logger;
//import org.json.*;
public class ProcessFiles {
public static void main(String[] args) {
SetSettings setSettings = new SetSettings(args[0]);
setSettings.config2();
}
}