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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
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package one.empty3.feature;

import one.empty3.io.ProcessFile;
import one.empty3.library.T;
import one.empty3.library.TextureMov;
import org.apache.commons.net.ftp.FTPClient;
import org.apache.commons.net.ftp.FTPFile;
import org.apache.commons.net.ftp.FTPReply;

import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.*;
import java.lang.reflect.Method;
import java.net.URL;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.logging.Logger;
//import org.json.*;

public class ProcessFiles {

    public static void main(String[] args) {
        SetSettings setSettings = new SetSettings(args[0]);
        setSettings.config2();

    }

}




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