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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
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package one.empty3.feature;

import javaAnd.awt.image.imageio.ImageIO;
import one.empty3.io.ProcessNFiles;

import java.awt.*;
import java.io.File;
import java.util.Objects;

public class ProcessPlusNormalize extends ProcessNFiles {


    @Override
    public boolean processFiles(File out, File ... ins) {
        int n = ins.length;
        PixM [] arr = new PixM[n];
        java.awt.Dimension max = new Dimension();
        for (int i = 0; i < ins.length; i++) {
            arr =  new PixM[] {new PixM(Objects.requireNonNull(ImageIO.read(ins[i])))};
            if(arr[i].columns>max.width) {
                max.setSize(arr[i].columns, max.height);
            }
            if(arr[i].lines>max.height) {
                max.setSize(max.width, arr[i].lines);
            }
        }
        PixM pixM = new PixM(max.width, max.height);


        for(int i=0; i




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