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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import javaAnd.awt.image.imageio.ImageIO;
import one.empty3.io.ProcessNFiles;
import java.awt.*;
import java.io.File;
import java.util.Objects;
public class ProcessPlusNormalize extends ProcessNFiles {
@Override
public boolean processFiles(File out, File ... ins) {
int n = ins.length;
PixM [] arr = new PixM[n];
java.awt.Dimension max = new Dimension();
for (int i = 0; i < ins.length; i++) {
arr = new PixM[] {new PixM(Objects.requireNonNull(ImageIO.read(ins[i])))};
if(arr[i].columns>max.width) {
max.setSize(arr[i].columns, max.height);
}
if(arr[i].lines>max.height) {
max.setSize(max.width, arr[i].lines);
}
}
PixM pixM = new PixM(max.width, max.height);
for(int i=0; i