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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import java.awt.image.BufferedImage;
public class VectorsImage extends M3 {
public VectorsImage(int columns, int lines, int columnsIn, int linesIn) {
super(columns, lines, 2, 1);
}
public VectorsImage(BufferedImage image1) {
this(image1.getWidth(), image1.getHeight(), 2, 1);
PixM pixM = new PixM(image1);
//M3 gradientDoubleValuesMap =pixM.applyFilter(new GradientFilter(image1));
// construire les vecteurs
}
}