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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
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package one.empty3.feature;

import java.awt.image.BufferedImage;

public class VectorsImage extends M3 {
    public VectorsImage(int columns, int lines, int columnsIn, int linesIn) {
        super(columns, lines, 2, 1);
    }

    public VectorsImage(BufferedImage image1) {
        this(image1.getWidth(), image1.getHeight(), 2, 1);
        PixM pixM = new PixM(image1);
        //M3 gradientDoubleValuesMap =pixM.applyFilter(new GradientFilter(image1));
        // construire les vecteurs
    }


}




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