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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
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 *
 */

package one.empty3.feature.myfacedetect;

import one.empty3.feature.PixM;
import one.empty3.library.Point2D;

import java.util.ArrayList;
import java.util.List;

public class Detector implements IMyDetector {
     List faces = new ArrayList<>();
    private PixM pixels;



    @Override
    public void execute() {
        if(pixels!=null && pixels.getLines()>0&& pixels.getColumns()>0) {
            faces = new ArrayList<>();

        }
    }

    public Face getFace(double x, double y, double angleHorizontal,
                        double angleVertical,
                        double wx, double hy) {
        int noseXleft = 0;
        int noseXright = 0;
        int noseYup = 0;
        int noseYdown = 0;
        double incrXup = 1;
        double incrYleft = 1;
        double incrXdown = 1;
        double incrYright = 1;
        int [][] noses = new int[][] {{0, 0, 0}, {0,1,0}};
        int [][] eyes = new int[][] {{0, 0, 0}, {0,1,0}};
        int [][] face =
           {{2,2, 2, 2,2},
            {2,0, 0, 0,2},
            {2,1, 0, 1, 2},
            {2,0, 1, 0, 2},
            {0,0, 0, 0, 0},
            {0,0, 8, 0, 0},
            {0,0, 0, 0, 0}};
        for(double i=x; i




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