one.empty3.feature.myfacedetect.Face Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of empty3-library-3d Show documentation
Show all versions of empty3-library-3d Show documentation
3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature.myfacedetect;
import one.empty3.feature.PixM;
import one.empty3.feature.app.replace.javax.imageio.ImageIO;
import one.empty3.io.ProcessFile;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.Objects;
public class Face extends ProcessFile {
private Rectangle rectangleEyeLeft;
private Rectangle rectangleEyeRight;
private Rectangle rectangleMouth;
@Override
public boolean process(File in, File out) {
PixM inPixM = PixM.getPixM(Objects.requireNonNull(ImageIO.read(in)), 300);
inPixM.applyFilter(new WeightingFunction(100, 100));
return false;
}
}