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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature.shape;
import one.empty3.library.Point3D;
import one.empty3.library.core.nurbs.ParametricCurve;
public class Rectangle extends ParametricCurve {
private final double height;
private final double width;
private final double y;
private final double x;
public Rectangle(double x, double y, double width, double height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
setIncrU(.2/(4+width+height));
}
public Point3D calculerPoint3D(double t) {
Point3D point3D = new Point3D(
(t >= 0 && t < 0.25) ? x + t * width * 4 : (t >= 0.25 && t < 0.50) ? x + width : (t >= 0.50 && t < 0.75) ? x + width + (0.50-t) * width * 4
: (t >= 0.75 && t < 1) ? x : Double.NaN,
(t >= 0 && t < 0.25) ? y : (t >= 0.25 && t < 0.5) ? y + height * (t - 0.25) * 4 : (t >= 0.5 && t < 0.75) ? y +height:
(t >= 0.75 && t < 1) ? y +height+ height * (0.75 - t) * 4 : Double.NaN,
0.0
);
if(point3D.get(0).equals(Double.NaN)||point3D.get(1).equals(Double.NaN))
throw new UnsupportedOperationException("Double NaN Rectangle calculerPoint3D");
return point3D;
}
public double getX() {
return x;
}
public double getHeight() {
return height;
}
public double getWidth() {
return width;
}
public double getY() {
return y;
}
}