one.empty3.feature20220726.GradProcess Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature20220726;
import java.io.File;
import javaAnd.awt.image.imageio.ImageIO;
import one.empty3.io.ProcessFile;
public class GradProcess extends ProcessFile {
public void setMaxRes(int maxRes) {
this.maxRes = maxRes;
}
public boolean process(File in, File out) {
File file = in;
PixM pix;
try {
pix = PixM.getPixM(ImageIO.read(file), maxRes);
GradientFilter gf = new GradientFilter(pix.getColumns(),
pix.getLines());
PixM[][] imagesMatrix = gf.filter(
new M3(
pix, 2, 2)
).getImagesMatrix();
ImageIO.write(imagesMatrix[0][0].normalize(0.0, 1.0).getImage(), "jpg", out);
addSource(out);
return true;
} catch (Exception ex) {
ex.printStackTrace();
return false;
}
}
}