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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature20220726;
public class V extends M {
public V(int l, int c) {
super(l, c);
}
public V(int lc) {
super(lc, 1);
}
public M outerProduct(V vec1, V vec2) {
M m1 = new M(vec2.getColumns(), vec1.getColumns());
for (int m = 0; m < vec1.getColumns(); m++) { // line incr
for (int n = 0; n < vec2.getColumns(); n++) {
m1.set(m, n, vec1.get(1, m) * vec2.get(1, n));
}
}
return m1;
}
}