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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
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 *  *    See the License for the specific language governing permissions and
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package one.empty3.feature20220726.jviolajones;


public class Rect {

    int x1, x2, y1, y2;
    float weight;

    public Rect(int x1, int x2, int y1, int y2, float weight) {
        this.x1 = x1;
        this.x2 = x2;
        this.y1 = y1;
        this.y2 = y2;
        this.weight = weight;
    }

    public static Rect fromString(String text) {
        String[] tab = text.split(" ");
        int x1 = Integer.parseInt(tab[0]);
        int x2 = Integer.parseInt(tab[1]);
        int y1 = Integer.parseInt(tab[2]);
        int y2 = Integer.parseInt(tab[3]);
        float f = Float.parseFloat(tab[4]);
        return new Rect(x1, x2, y1, y2, f);
    }

}




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