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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.growth;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class ParameterSequence {
List parametersLst = new ArrayList<>();
public ParameterSequence() {
}
public List getParametersLst() {
return parametersLst;
}
public void setParametersLst(List parametersLst) {
this.parametersLst = parametersLst;
}
public Iterator parameterIterator() {
return parametersLst.iterator();
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof ParameterSequence)) return false;
ParameterSequence that = (ParameterSequence) o;
return getParametersLst().equals(that.getParametersLst());
}
@Override
public int hashCode() {
return getParametersLst().hashCode();
}
}