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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.growth;
import java.util.HashMap;
import java.util.Map;
import java.util.function.BiConsumer;
public class Parameters {
private final HashMap> map = new
HashMap<>();
private LSystem lSystem;
public Parameters(LSystem lSystem) {
this.lSystem = lSystem;
//addParameter(0, new FunctionalParameter("t", 0., "t+1"));
}
public Parameter getParameter(int t, String name) {
Parameter p;
Map map2 = map.get(t);
if (map2 != null) {
p = map2.get(name);
if (p != null) {
p.lSystem = this.lSystem;
return p;
}
}
return null;
}
public HashMap getParameters(int t) {
HashMap p;
p = map.get(t);
return p != null ? p : new HashMap();
}
public void addParameter(int t, Parameter f) {
HashMap submap = this.map.get(t);
if (submap == null) {
this.map.put(t, new HashMap<>());
}
this.map.get(t).put(f.getName(), f);
}
public String toString() {
String[] s = new String[]{"\nParameters class\n"};
map.forEach((integer, stringParameterHashMap) -> stringParameterHashMap.forEach(new BiConsumer() {
@Override
public void accept(String s1, Parameter parameter) {
s[0] += "t" + integer + parameter.toString();
}
}));
return s[0];
}
}