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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.gui;
import one.empty3.library.Representable;
import javax.swing.*;
import javax.swing.event.ListDataListener;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
/**
* Created by manue on 19-11-19.
*/
public class ListModelSelection extends DefaultListModel {
public ListModelSelection(ArrayList selectionIn) {
this.representables = selectionIn;
}
List representables = new ArrayList<>();
@Override
public int getSize() {
return representables.size();
}
@Override
public Representable getElementAt(int index) {
return representables.get(index);
}
@Override
public void addListDataListener(ListDataListener l) {
super.addListDataListener(l);
}
@Override
public void removeListDataListener(ListDataListener l) {
super.removeListDataListener(l);
}
public void add(Representable representable)
{
representables.add(representable);
}
/**
*
*/
@Override
public void addElement(Representable o)
{
super.addElement(o);
add(o);
}
}