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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
import one.empty3.library.core.nurbs.ParametricSurface;
/*__
* Created by Win on 28-08-18.
*/
public class Citron extends ParametricSurface {
private Circle circle;
public Citron(Axe axis, Point3D center, double radius) {
circle = new Circle(axis, radius);
}
public Point3D calculerPoint3D(double u, double v) {
Circle c = circle;
return c.getCenter().plus(
c.getVectX().mult(circle.getRadius() *
Math.cos(2.0 * Math.PI * u) * Math.cos(2.0 * Math.PI * v)).plus(
c.getVectY().mult(circle.getRadius() *
Math.sin(2.0 * Math.PI * u) * Math.cos(2.0 * Math.PI * v))
.
plus(c.getVectZ().mult((v - 0.5) / 2 * Math.sin(2 * Math.PI * v)))
).mult(c.radius.getElem()));
}
public Circle getCircle() {
return circle;
}
public void setCircle(Circle circle) {
this.circle = circle;
}
}