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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*__
 * *
 * Global license : * Microsoft Public Licence
 * 

* author Manuel Dahmen [email protected]_ *

* * */ package one.empty3.library; import java.awt.*; /*__ * Meta Description missing * @author Manuel Dahmen [email protected] */ public final class LumierePonctuellePeriodique extends Lumiere { private Color couleurLumiere = Color.RED; private Point3D position; private double k = 1; private double r0 = 11; public LumierePonctuellePeriodique(Point3D pos, Color couleurLumiere) { this.position = pos; this.couleurLumiere = couleurLumiere; } @Override public int getCouleur(int base, Point3D p, Point3D n) { double x = (n.norme1().prodScalaire(position.moins(p).norme1()) + 1) / 2; double r = x; Color couleurObjet = new Color(base); return new Color((float) ((couleurObjet.getRed() / 256.0) * r + (couleurLumiere.getRed() / 256.0) * (1 - r)), (float) ((couleurObjet.getGreen() / 256.0) * r + (couleurLumiere.getGreen() / 256.0) * (1 - r)), (float) ((couleurObjet.getBlue() / 256.0) * r + (couleurLumiere.getBlue() / 256.0) * (1 - r))).getRGB(); } public void r0(int r0) { this.r0 = r0; } }





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