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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
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package one.empty3.library;

import one.empty3.library.core.nurbs.ParametricSurface;

import java.util.ArrayList;
import java.util.List;

public class OrientableRepresentableContainer extends RepresentableConteneur {
    private final Representable ref;

    public OrientableRepresentableContainer(Representable ref) {
        this.ref = ref;
    }

    @Override
    public synchronized void add(Representable r) {
        super.add(r);
    }

    public Representable getRef() {
        return ref;
    }
    @Override
    public List getListRepresentable() {
        List listA = super.getListRepresentable();
        List listB = new ArrayList<>();
        for (Representable A : listA) {
            if (A instanceof ParametricSurface) {
                Representable B;
                B = new OrientableParametricSurface((ParametricSurface) A);
                listB.add(B);
            } else {
                Representable B;
                B = (A);
                listB.add(B);
            }
        }
        return listB;

    }

}




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