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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
/*__
* @author Se7en
*/
public class Resolution {
public static final Resolution K4RESOLUTION = new Resolution(1920 * 2, 1080 * 2).makeFinal();
public static final Resolution HD720RESOLUTION = new Resolution(1600, 720).makeFinal();
public static final Resolution HD1080RESOLUTION = new Resolution(1920, 1080).makeFinal();
public static final Resolution XVGARESOLUTION = new Resolution(640, 480).makeFinal();
private int x;
private int y;
private int nbits = 32;
private boolean aFinal = false;
public Resolution(int xv, int yv) {
this.x = xv;
this.y = yv;
}
public void x(int v) {
if (!isFinal())
this.x = v;
}
public void y(int v) {
if (!isFinal())
this.y = v;
}
public int x() {
return x;
}
public int y() {
return y;
}
public boolean isFinal() {
return aFinal;
}
protected Resolution makeFinal() {
aFinal = true;
return this;
}
}