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one.empty3.library.core.extra.BalleClous Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
* 2013 Manuel Dahmen
*/
package one.empty3.library.core.extra;
import one.empty3.library.HeightMapSurface;
import one.empty3.library.Point2D;
import one.empty3.library.Point3D;
import one.empty3.library.Sphere;
import one.empty3.library.core.nurbs.ParametricSurface;
import java.util.ArrayList;
/*__
* @author Se7en
*/
public class BalleClous extends Sphere {
private ArrayList points = new ArrayList();
private double d;
public BalleClous(Point3D c, double r) {
super(c, r);
}
public void addPoint(Point2D p) {
this.points.add(p);
}
public double dmindist(Point2D p0, Point2D p1) {
double[] x = new double[]{-1, 0, 1, -1, 0, 1, -1, 0, 1};
double[] y = new double[]{-1, -1, -1, 0, 0, 0, 1, 1, 1};
double min = 100;
for (int i = 0; i < 9; i++) {
double cur;
cur = Point2D.dist(p0, Point2D.plus(p1, new Point2D(x[i], y[i])));
if (cur < min && cur > 0) {
min = cur;
}
}
return min;
}
public double param() {
return d;
}
public void param(double d) {
this.d = d;
}
public ArrayList points() {
return points;
}
public Point3D calculerPoint3D(double u, double v)
{
Point2D p0 = new Point2D(u, v);
double mult = 1.0;
for (int i = 0; i < points.size(); i++) {
mult += 1 / (d + dmindist(p0, points.get(i)));
}
return super.calculerPoint3D(u, v).mult(mult / points.size());
}
}
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