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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*__
 * *
 * Global license : * Microsoft Public Licence
 * 

* author Manuel Dahmen [email protected]_ *

* * */ package one.empty3.library.core.nurbs; import one.empty3.library.Camera; import one.empty3.library.Point3D; import one.empty3.library.TextureCol; import one.empty3.library.core.move.Trajectoires; import one.empty3.library.core.testing.TestObjetSub; import java.awt.*; import java.util.logging.Level; import java.util.logging.Logger; /*__ * Meta Description missing * @author Manuel Dahmen [email protected] */ public class TestNurbsComplexeMy extends TestObjetSub { private final double[][] longpc = new double[4][4]; private final double[][] latpc = new double[4][4]; Point3D[][] pp; public static void main(String[] args) { TestNurbsComplexeMy n = new TestNurbsComplexeMy(); n.setGenerate(GENERATE_MODEL | GENERATE_IMAGE); n.setMaxFrames(200); n.loop(true); new Thread(n).start(); } public void changeValue(int i, int j) { longpc[i][j] = longpc[i][j] + Math.random() / 100; latpc[i][j] = latpc[i][j] + Math.random() / 100; pp[i][j] = Trajectoires.sphere(longpc[i][j], latpc[i][j], pp[i][j].norme()); } public void updateValues(Point3D[][] ppp) { for (int i = 0; i < ppp.length; i++) { for (int j = 0; j < ppp[i].length; j++) { changeValue(i, j); } } } @Override public void ginit() { pp = new Point3D[][]{{ new Point3D(-15.0, 0.0, 15.0), new Point3D(-15.0, 5.0, 5.0), new Point3D(-15.0, 5.0, -5.0), new Point3D(-15.0, 0.0, -15.0) }, { new Point3D(-5.0, 5.0, 15.0), new Point3D(-5.0, 10.0, 5.0), new Point3D(-5.0, 10.0, -5.0), new Point3D(-5.0, 5.0, -15.0) }, { new Point3D(5.0, 5.0, 15.0), new Point3D(5.0, 10.0, 5.0), new Point3D(5.0, 10.0, -5.0), new Point3D(5.0, 0.0, -15.0) }, { new Point3D(15.0, 0.0, 15.0), new Point3D(15.0, 5.0, 5.0), new Point3D(15.0, 5.0, -5.0), new Point3D(15.0, 0.0, -15.0) } }; } @Override public void testScene() throws Exception { scene().getObjets().getData1d().clear(); updateValues(pp); NurbsSurface n = new NurbsSurface(); n.setMaillage(pp, new double[][]{{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}}); n.setDegreU(3); n.setDegreV(3); n.setReseauFonction(new double[][]{ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9} }); n.texture(new TextureCol(Color.WHITE)); n.creerNurbs(); scene().add(n); Logger.getAnonymousLogger().log(Level.INFO, "" + n); scene().cameraActive(new Camera(Point3D.Z.mult(-30d), Point3D.O0)); } @Override public void finit() { } }





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