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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.library.core.physics;

import one.empty3.library.*;

import java.awt.*;

public interface IPoint {
    Color getColor();

    void setColor(Color color);

    Point3D getPosition();

    void setPosition(Point3D position);

    Point3D getVitesse();

    void setVitesse(Point3D vitesse);

    double getAttraction();

    void setAttraction(double attraction);

    double getRepulsion();

    void setRepulsion(double repulsion);

    double getMasse();

    void setMasse(double masse);

    double getAmortissement();

    void setAmortissement(double amortissement);

}




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