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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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package one.empty3.library.core.raytracer;

import one.empty3.library.*;
import one.empty3.library.*;

public class RtIntersectInfo {

    public Point3D mIntersection;    // Position de l'intersection
    public Point3D mNormal;        // Normale au point d'intersection
    public RtNode mNode;            // Node touch�e par l'intersection
    public Representable mRepres;
    public RtMatiere mMaterial;        // Material au point d'intersection

    public RtIntersectInfo() {
        super();
        mIntersection = new Point3D();    // Position de l'intersection
        mNormal = new Point3D();// Normale au point d'intersection
        mNode = new RtDefaultRtNode();            // Node touch�e par l'intersection
        mRepres = null;
        mMaterial = new RtMatiere();        // Material au point d'intersection
    }
}




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